10 gigs of proprietary dlls
10 gigs uncompressed audio
20 gigs of uncompressed 8k textures (AI upscaled)
80 gigs of 4k NSFW futa mods
someone help me budget this my game is getting too bloated.
Try to compress the audio? Or bundle 1080p textures with an AI model that generates the 8k upscaled during loading screens. There is no other way
NVIDIA is working on something like that, no joke, there’s a GDC talk.
Isn’t DLSS just rendering the game at a lower resolution and AI “enhancing” the resolution to the target one to get higher framerate for unoptimized games?
Yes, but this is something else. I’m not gonna pretend I understand that article but it’s supposed to cut down on memory and storage use
As far as I understand, that’s just a new compression algorithm that uses artificial intelligence techniques to get better compression. I don’t think artificially generated textures are here yet
me installing “monster Hunter world dragon cocks”
I mean it’s nice of them to include the mods out of the box not make people go find them 😂
Install fewer 4k NSFW futa mods
at a guess:
- pointlessly large textures
- uncompressed intro video
- uncompressed audio
to which my response is “squish that shit motherfucker, i’m not made of hard drives”
It’s always the damn textures. Gamers nowadays can’t enjoy a story if they can’t inspect the individual fibres on Hieronymous Rex’s bedsheets
8k uncompressed textures and then they just turn on balanced DLSS anyway
It’s like every company thinks their game will be the only game on your drive. It wouldn’t kill you to do at least a modicum of compression!!!
Being the only game in your drive is a feature for GaaS slop
I read somewhere once that Activision was intentionally inflating the install size of Call of Duty so people would be less likely to play other games but I can’t remember who wrote it.
Not being limited by physical media has ruined everything, frankly
Nah, I’m putting this squarely on executives being dogshit at actually managing game development for the purpose of appeasing shareholders.
Yeah but back in The Day publishers would push for small file sizes to fit on less physical media.
Then there were things like late 360 games coming with like six disks
going from swapping disks on whichever mass effect to pirating it on pc was cool
they forgot to take out the Starfield assets
It’s a shadow drop because 99 percent is Ai generated textures and voices. Calling it here
bet they download the game like 4 times - 1 for each language
2 of the languages are just “American English” and “British English.”
Please god make this sell like shit. I just want bethesda to die in a fire im so done
It’s 110GB of pre-loaded NSFW mods
Who has the internet speed and bandwidth for these games?
Spending a week unable to use the internet because all of my bandwidth is being used up by Steam is the best part of any new release.
Here I am with openra/openttd and a tethered mobile
My basic Internet has download speed of 40 MB/s. That downloads 80 GB in about 30 minutes. Not really a big deal?
Good for you?
You asked a question, it is not really a problem to download games, especially if you just let it go overnight
Was thinking Diablo 2 Resurrected would be a good game to keep around in my Deck’s back pocket but the game is like 25GB. The original came out a about a quarter of a century ago. These folks don’t care about disk usage for some reason which baffles me.
Edit: to clarify I’m aware that Blizzard and Bethesda are different entities. I was talking about slop publishers’ attitudes in general.
Extremely detailed Alto Wine model for 60GB
That’s the regular size of games with modern features and assets. (And also Starfield lmao)
Unless it’s as funny as the original why would anyone want this?
I guess we’ll find out in a couple hours when it’s revealed
there’s a cult of gamers who eat this series up
Day 1 Bethesda bugs are usually pretty funny, so I’m waiting for it to download right now. A friend of mine played Skyrim first time and during the intro cutscene on the wagon where you can’t move, he got mobbed by wolves that flipped it over and broke the whole scene. Good stuff.
Why didn’t they remaster Morrowind? It’s the game that needs remastering the most out of the modern 3 TES games.
Because the newer the game the easier it is for them to asset flip. They could only rerelease Skyrim so many times so I guess Oblivion was the next newest after that.
The free modder project Skyblivion is also dropping soon and Bethsoft decided to step on their toes for whatever reason
If Bethesda lawyers take down Skyblivion after like a decade of very public development because of this remaster, I’m never buying fucking anything that Microsoft has ownership of.
I don’t know what people would even want out of that that isn’t already provided by OpenMW. As far as running at modern resolutions, faster load times, higher FPS, etc. It even runs on phones.
Oblivion is similar enough to Skyrim and Starfield that a remake isn’t that far out there. Do people really just want Morrowind in the skin of those games?
They have pretty much nothing in common system or writing wise. I can’t see any situation where it isn’t just a lesser product.
Morrowind also needs redesign of combat system because misses with zero damage were just so stupid. Remaster would be great time to also address that. Oblivion didn’t have this issue anymore.
Morrowind combat would be improved immensely by the addition of a combat log. And wouldnt you know it? There’s a mod for that now
yeah i know it’s only a hit chance mod
I don’t want to spend 5 days chasing the right mods and installing them just for them to conflict. I just want to play man.
You’re in luck, no requirements except OpenMW which is what you should use for Morrowind anyway.
There’s a lot of controversial content in Morrowind. Also its gameplay is a lot more dated. Morrowind is my #1 game of all time, but I can’t see them navigating a new release successfully.