- cross-posted to:
- gaming@beehaw.org
- factorio@lemmy.world
- games@sh.itjust.works
- cross-posted to:
- gaming@beehaw.org
- factorio@lemmy.world
- games@sh.itjust.works
I’m super happy to see filter inserters go. They’ve always felt far too situational to be separate. Would make much more sense as a research target for existing inserters.
Belt throughput boosted from 45/s to 240/s is huge.
Absolutely unhinged changed, it’s truly psycho - I don’t know how to feel anymore, any ‘optimized’ build we have ever made is suddenly completely obsolete
That’s the fun of it, back to the drawing board and getting the creative juice cranking makes the game feel fresh
Don’t act like you didn’t just copy a blueprint off of reddit. If you actually made your own stuff you’d be excited at this change, not terrified.
I absolutely love how thoughtful the dev’s of this game are. You can tell they pick apart every detail and make sure it works as a whole. Nothing feels out of place or incomplete.
They make sure it’s the gameplay itself presenting the challenge and not the game getting in the way that presents the challenge.
Holy shit in a stack
I love the Monty Python reference! 🎉
The expansion is going to feel like a completely new game and I’m here for it
Is it August yet? These FFFs have me salivating lately.