Title made my day so I’m sharing it.

(Peter Molyneux is the game developer that always over-promises, not to be confused with Stefan Molyneux, who is just some fascist.)

  • daniyeg [he/him]
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    363 months ago

    these people fundamentally don’t understand what current genAI is and what it can do now let alone the future, so they over-overestimate its functionality in the future. yeah sure a game from just a prompt that will definitely happen with the current genAI as its base.

    • KobaCumTribute [she/her]
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      233 months ago

      One could definitely build a sort of RPGMaker framework engine kind of thing on traditional procgen methods that builds a bunch of prompts to get assets from text and image generators while the engine itself provides the structure and all the mechanical bits. Hell, I could probably have the concept working in a month or two of work, depending on how low the bar for “it makes a game” is.

      It would just suck horribly and make the actual worst nonsense you’ve ever seen. Like just as I can see how all the parts to make this would fit together I can also see how everywhere the generators are involved will just straight up fail and produce absolute random garbage because that’s what they do, they produce nonsense that at best only looks good in isolation and to do any better than that they have to both be actively shackled to a very narrow task with tools that require human curation and design tailored to the situation and even then their outputs still have to be carefully curated and edited by hand afterwards.

    • loathsome dongeater
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      163 months ago

      Agreed. The “make a game in one prompt” shit is so stupid the only kind of person who can say it with a straight face is either an idiot or a grifter. Just generating images right now is so convoluted that people understand the process a little bit title themselves as “prompt engineers”.

      • KobaCumTribute [she/her]
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        153 months ago

        Just generating images right now is so convoluted that people understand the process a little bit title themselves as “prompt engineers”.

        It’s not convoluted or hard at all, they’re just self-aggrandizing dipshits who think learning a few rote prayers and spamming keyword salad into a prompt box while doing gacha pulls with the “generate” button is some sort of esoteric task. The most complicated it gets is setting up workflows in comfyui, which is a simple flowchart for babies that’s straightforward and extremely simple compared to even the simplest of actual programming tasks.

  • Gorb [they/them]
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    263 months ago

    Dude went up to a very talented dev team and said “make me a game called fable” and thought that was gen ai and he was the core genius behind it all. Why does anyone still let this twat speak?

  • @ShinkanTrain@lemmy.ml
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    133 months ago

    There’s no doubt in my mind Peter Molyneux is just trying to see how much bullshit he can get away with. After the Milo demo he realized he’s invincible

  • Awoo [she/her]
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    113 months ago

    Molyneux’s a prick but I won’t lie when I say Masters of Albion looks fun though. It looks like he’s basically redoing Dungeon Keeper but with a village instead of a dungeon.