- cross-posted to:
- monsterhunter@sh.itjust.works
- games@sh.itjust.works
- cross-posted to:
- monsterhunter@sh.itjust.works
- games@sh.itjust.works
cross-posted from: https://sh.itjust.works/post/28037833
from nothing to over saturation and splitting the mobile player base just like that
trailer shows better weapon designs than World
trailer shows underwater
in a mobile game
How are World simps gonna survive this?
i like you
to be fair, though. It shows the same amount of “underwater” wilds has.
Did the beta of Wilds even have a running water map? I thought the beta was all desert dunes.
I did virtually no exploration due to how rough it was running, only goal was to try out combat.
There was an oasis mons gathered at, not sure if it was more than knee deep. Or if there was any other water.
But, in trailers, we have seen some swimming and diving to gather. More than this mobile trailer.There was a section where you could swim underwater. It’s basically on rails though.
due to how rough it was running
Oh, did you get to experience the polygon cryptids?
I must admit I was slightly disappointed I did not.
My take on this is Capcom failed to get MHN into the Chinese market because of the great Internet firewall, so they work together from inside with Tencent to enjoy a piece from the Chinese playerbase