- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
I am totally fine with them only marginally improving combat. Fighting monsters in the first Dragons Dogma is still to this day the best feeling combat in any rpg! What I hope they improve on is the story, the way the story is presented and the way the player can impact the world. The only character from I can remember by name is Mercedes and only because I accidentally let her die in her escort mission and then for her to appear later as if nothing happened.
I liked that the story was almost a joke. The game did enough to pull you along. That amazing dragon fight at the end then… some shopkeep is your beloved :D
I feel it will be deeper this time around. Dark Arisen’s story was smaller but once you learn everything, including who Death is, it’s really cool.
That amazing dragon fight at the end then… some shopkeep is your beloved :D
In my case the game just goes “congratulation for killing the dragon, you’re gay now!”
My biggest complaint with the first game is that the stat scaling made no fucking sense. It was more optimal to level a class other than the one you wanted to play and only then swap to the class you like after maxing out (in most cases). I hope they revamp how the progression works otherwise I’s be happy playing the exact same game