• @YummyYugi@ani.social
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    33 months ago

    “Oh you could always simply spend thousands and thousands of dollars commissioning an artist to create artwork for your game you are building on a zero dollar budget and will most likely return $0 regardless of if the art is AI or commissioned”

    Gee that’s really tempting.

      • Which is why you would not be able to do what I’m doing.

        Using AI Art, i do not need to already be that profitable studio like you would. My 400 current cards are basically beyond what you could do. I could up the number to 4000 without it costing me a cent.

        This is exactly my point. I can, because of no paywall, create what I want.

        • @trashgirlfriend@lemmy.world
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          3 months ago

          “If you did what I did you could also shit out asset flip tier garbage!”

          There are limits to what one person can do well, you’re just choosing to barely half-ass the thing you’re doing.

      • @YummyYugi@ani.social
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        23 months ago

        You obviously have no idea the amount of art goes into a game.

        Indie devs are just that, the solution isn’t to go join a team and make it a full time job. AI can generate content for free, only an idiot would not use it.

        • @trashgirlfriend@lemmy.world
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          -23 months ago

          You don’t have to make it a full time job to join together with other people to collaborate on a project.

          AI can generate content for free, only an idiot would not use it.

          Help! Help! My game looks like a shitty asset flip after I put 5 years of solo dev time into it! :(