• @Adrius@ttrpg.network
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    198 days ago

    The problem only happens when a group feels they need to delay if someone can’t make it. As a GM I have a set day/time and play without the missing players.

      • @Adrius@ttrpg.network
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        58 days ago

        I still play even if 2+ can’t make it. It will depend on your group but my group of 6 has 2 very flaky players.

    • @tissek@ttrpg.network
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      48 days ago

      If there are three players present I’ll run. Unless there is something big upcoming, then we’ll discuss if we want to postpone. I usually say “I want four players, so I’ll recruit to five, and run with three”.