• @Plebcouncilman@sh.itjust.works
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    41 month ago

    I tried giving it a chance but it just felt like a bad Fallout 3 with Borderlands writing. Got to like the third planet I think and I dropped it.

    I really liked Avowed though, which elicited similar reactions.

    • SSTF
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      01 month ago

      The expectation that it was an open world modern style Fallout game does seem to be a theme among people who didn’t like it. That wasn’t helped by pre-release marketing that emphasized it came from the studio that made New Vegas (despite the writers and game leads all being different).

      I went in to the game without expectations and found the structure of the game closer to a classic BioWare RPG. Rather than a single huge open world it was a series of curated hubs to travel between. At those hubs there was space to explore but it was more limited and curated than a full open world. The more curated approach meant that the game could be designed with certain builds in mind since players would interact with certain areas coming from known directions, allowing alternate routes or quest solutions for different builds to be placed.

      Accepting it as a hub based RPG that leaned into a specialized build made the game click for me.

      • @Plebcouncilman@sh.itjust.works
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        1 month ago

        I don’t think it was the lack of open world that put me off from it, as I’ve always preferred hub based games ever since Dragon Age Origins. I think it was just the writing honestly. I don’t like the whole “le soooo epic zany & ttlly rndm” writing that it shares with Borderlands. I don’t find it funny, endearing nor entertaining. It’s just annoying to me and it was everywhere at the time because millennial culture was at its height.

        • @ampersandrew@lemmy.world
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          01 month ago

          I wouldn’t categorize it that way at all. It extrapolated nationality to one’s employer and religion to the law. It was unsubtle in its views of classism and such, in a way that I appreciated, but it wasn’t just doing zany things “just because”, unless you’ve got a good example that’s slipping my mind.

          • @Plebcouncilman@sh.itjust.works
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            1 month ago

            My critique is not of the content itself but rather it’s presentation, and its over reliance on what I can only call “millennial humor”.

      • @samus12345@sh.itjust.works
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        11 month ago

        found the structure of the game closer to a classic BioWare RPG.

        Yes, exactly. It followed that formula, not Fallout. That probably should have been made more clear so people wouldn’t be making a comparison that didn’t fit at all.

    • @Screen_Shatter@lemmy.world
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      01 month ago

      Besides that I just kept feeling like it was “been here, done that”. I remember at one point there is a small village and you have to choose to pull their power source or leave it and it felt so damn familiar, I didn’t bother continuing much past that. I felt like if I hadn’t played a bunch of elder scrolls and fallout games it was probably great but for me it was so much retreading old ground I couldn’t stay interested.

        • @Screen_Shatter@lemmy.world
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          130 days ago

          …yup. I didn’t get far. I vaguely remember there were a bunch of other little things but that one drove it home. It was literally a tamer version of fallout 3 opening.