While I am quite excited about the Walton Goggins-infused Amazon Fallout series, the show debuted some promo art for the project ahead of official stills or footage and…it appears to be AI generated.

  • @Moobythegoldensock@lemm.ee
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    51 year ago

    How will they stay true to the games? It’s not The Last of Us where you literally play through a story. Fallout is all about exploring the wasteland at your own pace and shaping the world as you see fit.

    Every game has had times when I’ve sat and seriously considered a choice that had massive consequences and mixed both benefits and steep drawbacks. Like in The Pitt, where you have to decide whether to kill a baby’s parents in front of it to liberate the people enslaved there. On a tv show, they’ll have the main character… mull it over and make a decision for the audience? How do you even translate that?

    • Blxter
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      1 year ago

      Exactly. They just have to follow the in game universe and how it operates. Obviously they can not have us as watchers dictate what happens but instead transfer that look. , Feeling to the person on screen. As long as they get the universe of fallout correct it will do good. All they have to do is make a good story if they fail at that then gg.

    • stevedidWHAT
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      11 year ago

      I don’t personally care so much about strict (some amount is needed) game-lore following but I would want to have it feel the same if that makes sense.

      I want to feel the wastes and the personalities and ideologies that have reigned supreme since the bombs fell. I wanna feel that mystery and that goofiness that I’ve come to love from each of these games.

      Can’t flop harder than 76 did and I got a feeling Bethesda is gonna take extra long on the next one, hence this tv show to satiate for a bit (maybe who tf knows it’s Bethesda and Amazon man)

    • Cool Beance
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      11 year ago

      This is an interesting question actually. In my head, “staying true to the games” initially referred to how the game operates like the other commenter said e.g.

      • How different bodily needs are met. To quench my thirst, do I boil the dirty water and just take some RadAway? How much radiation does this InstaMash have? If a character in the show drinks from an irradiated lake and somehow isn’t affected by the next plot device, how “true to the game” is that? If I do that in any of the Fallout games, I’d be running into Deathclaws with only a fraction of my max HP.

      • VATS. Will time be stopped or slowed down while the characters are selecting and terminating their targets? There’s a lot that can go well here especially since it’s an opportunity to inject slow-mo Hollywood-style shooting scenes, but can you imagine if they don’t put any slow-mo at all? In my opinion that would show a huge lack of understanding of the games.

      • To your point, decisions. Unfortunately I think making decisions for the audience is unavoidable here unless the show becomes something like Netflix’s interactive specials. However, some good ideas might include reproducing quests similar to the ones from the games and then making decisions based on data they may have gathered from game quests. Take the Megaton Bomb quest for example. Maybe the show will force a character into deciding between blowing up a city or not at the twilight of a story arc. In the end, they decide to blow it up. Then, during the credit roll, they show that most people in the games who did the Megaton quest actually blew up the city. I don’t actually know what the real stats are, but I think it would be a good idea for the show’s characters – to a certain reasonable extent, because if we blew everything up like in my last playthrough it wouldn’t be a very good show – to follow the patterns of most decisions made by the playerbase in the games. I’d see that as an attempt to reconcile the disconnect between playing a game(lots of control) vs. watching a show(no control).