After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • QubaXR
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    141 year ago

    It does not help that it shares the namesake and general identity aesthetic with a failed Immortals movie franchise.

    But yes, it’s obvious a ton of work went into this title, but at the same time I can’t think of a single reason to pick it up, especially over the games already out or coming out soon.