Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

  • P03 Locke
    link
    fedilink
    English
    6
    edit-2
    10 months ago

    Download the mod that allows you to infinite respawns, and explore the outer bounds of the game. I really don’t understand the point of the roguelike nature of the game, except to purposely put itself into meme/streamer culture as one of the hardest games ever made.

    It’s a fuckton better than spending four hours of prep on a run, securing all of the buffs, HP, and weapons to try to figure out some deep lore in some complicated area, only to die to a single pink pixel of Polymorphine. Roguelikes are meant for short and quick playthroughs, not hours-long doomed runs.

    • Annoyed_🦀 🏅A
      link
      5
      edit-2
      10 months ago

      Yeah, i get games like binding of isaac or risk of rain 2 that the first level i can already know whether this run is gonna be shit/fun/sure-win, or game like rogue legacy where i can slowly upgrade my stats, this one i feels like i can be ultra careful but i can still get destroyed instantly without it being my fault. It’s what makes me give up

      • P03 Locke
        link
        fedilink
        English
        210 months ago

        The wand mechanics, music, story lore, and all of the weird shit in-between is worth exploring, though. Just do it without punishing setbacks.