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@nothingcorporate@lemmy.today to Games@sh.itjust.worksEnglish • 2 years ago

I wonder why Godot and Unreal are getting so much interest today

lemmy.today

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I wonder why Godot and Unreal are getting so much interest today

lemmy.today

@nothingcorporate@lemmy.today to Games@sh.itjust.worksEnglish • 2 years ago
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  • @danwardvs@sh.itjust.works
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    92•2 years ago

    This is a funny analogy because Blender was a game engine at one point and failed.

    • @AdmiralShat@programming.dev
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      47•2 years ago

      It was decided that game engine development was over complicating the goal of Blender. It detracted from actual 3D software development resources and trying to make all blender features seamless with it was nearly doubling potential work.

      • @NateNate60@lemmy.ml
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        20•2 years ago

        I believe in the open-source world, this is called “mission creep”. It means when a project gradually expands its scope and mission until it becomes unmaintainably broad.

        • @MonkderZweite@feddit.ch
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          1•2 years ago

          Difference to scope creep (Systemd)?

          • @jcg@lemmy.world
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            1•2 years ago

            Also git diff feature-creep?

          • @SlikPikker@lemmy.ca
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            1•2 years ago

            I like Systemd, my services and timers are huge improvements over trying to use SysV and Cron.

            • @MonkderZweite@feddit.ch
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              0•2 years ago

              deleted by creator

    • @DocBlaze@lemmy.world
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      16•
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      2 years ago

      deleted by creator

      • @danwardvs@sh.itjust.works
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        14•2 years ago

        Maybe failed is a strong word. It wasn’t very popular and support was dropped out of Blender a few years back but it seems to have new life under the fork UPBGE.

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