Why virtual reality makes a lot of us sick, and what we can do about it.

    • Johanno
      link
      fedilink
      English
      171 year ago

      Ok that sounds interesting. I just though that glasses wearer might not have motion sickness as often due to the glasses being similar to the VR(or keeping the glasses under the Headset

      • Something Burger 🍔
        link
        fedilink
        English
        28
        edit-2
        1 year ago

        I wear glasses (which I keep inside the helmet) and have mild motion sickness when moving in VR. The faster I move in-game, the worse it gets. Racing games are OK because I don’t move inside the car, I suspect having a static dashboard is similar to a virtual nose.

      • @Daisyifyoudo@lemmy.world
        link
        fedilink
        English
        141 year ago

        Glasses wearer here. VR makes me nauseous af. And not just during, for hours afterwards. Its not an intense ‘I have to vomit’ but a queasy feeling that persists. I’m old though, and my kids have zero issues with it.

      • Neshura
        link
        fedilink
        English
        101 year ago

        Glasses wearer here, I still see my nose with the glasses on. VR gives me mild motion sickness but only when moving around in a “smooth” way (Teleporting or walking irl is fine but using regular controller movement makes me want to throw up after ~30 minutes)

    • @scarabic@lemmy.world
      link
      fedilink
      English
      101 year ago

      This is the detail I wanted to know:

      Surprisingly, subjects did not notice the nasum virtualis while they were playing the games, and they were incredulous when its presence was revealed to them later

      Our nose is cleverly edited out of our our awareness but it’s most certainly there. Apparently the virtual one is capable of straddling the same fence.

      • Mossy Feathers (She/They)
        link
        fedilink
        English
        11 year ago

        Ye! Tbh one of my biggest pet peeves with VRChat is the fact that they shrink your head to avoid it interfering with the player camera, but the result is that you don’t have a nose. It’s not as obvious with human/humanoid avatars because, like you said, it’s normally “edited out” by our brains (though you can probably see it if you want to by crossing your eyes, I know I can see mine); but it ends up being super obvious with furry avatars due to the lack of a snout/muzzle. That said, I’ve seen a few furry avatar creators starting to add a snout (not sure how they do that, I think they parent a copy of the face onto the head bone), and it’s pretty neat. Maybe other avatar creators will follow suit.