stopthatgirl7 to Games@sh.itjust.works • 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square17fedilinkarrow-up166arrow-down110file-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@lemmy.worldtechnology@lemmy.world
arrow-up156arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7 to Games@sh.itjust.works • 1 year agomessage-square17fedilinkfile-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@lemmy.worldtechnology@lemmy.world
minus-square@Mononon@lemmy.worldlinkfedilinkEnglish4•1 year agoBig range. My main issue is just convenience. I have a PSVR2, and it’s just a pain to use. Like, you really have to dedicate yourself to using it. It has never felt like something you just do spur of the moment. You can’t just sit back and relax.
Big range. My main issue is just convenience. I have a PSVR2, and it’s just a pain to use. Like, you really have to dedicate yourself to using it. It has never felt like something you just do spur of the moment. You can’t just sit back and relax.