stopthatgirl7 to Gaming@kbin.social • 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up15arrow-down10file-textcross-posted to: PCGaming@kbin.socialgames@sh.itjust.worksgames@lemmy.worldtechnology@lemmy.world
arrow-up15arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7 to Gaming@kbin.social • 1 year agomessage-square9fedilinkfile-textcross-posted to: PCGaming@kbin.socialgames@sh.itjust.worksgames@lemmy.worldtechnology@lemmy.world
minus-square@jim@lemmy.todaylinkfedilink1•1 year agoThe can’t narrow the stat… 40-70%… I call BS. Clearly a clickbait article
minus-squareAmidFurorlinkfedilink3•1 year agoThe biggest sin was not citing the study. It appears to come from an interview with a professor, and the range is based on variation across applications. https://abcnews.go.com/Technology/feel-motion-sickness-virtual-reality/story?id=65153805
The can’t narrow the stat… 40-70%… I call BS. Clearly a clickbait article
The biggest sin was not citing the study. It appears to come from an interview with a professor, and the range is based on variation across applications.
https://abcnews.go.com/Technology/feel-motion-sickness-virtual-reality/story?id=65153805