• @bleistift2@feddit.de
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    432 years ago

    Not to put the blame on the devs, but the problems might have been attenuated by defining a proper interface layer against the server.

      • @jetsetdorito@lemmy.world
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        152 years ago

        The multiplayer stuff was neat in theory, but any multiplayer thing you did took like 20+ minutes to actually propagate to other players games

        • Dark Arc
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          52 years ago

          I wonder if that’s related to “the wrong cloud”. Imagine if someone wrote some super slick code that worked really really well in the original cloud, and just couldn’t figure out how to make it work in the new cloud, so everything is just an awful workaround.

      • @bleistift2@feddit.de
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        02 years ago

        Your comment seems to be related to something else… or I’m stupid, which is entirely plausible, too.

        • Crow of Minerva
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          152 years ago

          I think it’s refering to the fact that the reboot SimCity was a single player game (you could never play with someone else) but that was always online anyway

        • JackbyDev
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          32 years ago

          All this fuss over servers for a single player game. Not only did they handle the migration poorly, it shouldn’t need to talk to servers period!