• InEnduringGrowStrong@sh.itjust.works
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    151 year ago

    I’m sure Unity execs had a meetingwhere they thought studios wouldn’t switch engines over their bs.

    I’ve heard the same bs before…
    f"switching to {competitor} would be way too much work for {customer}, they’ll make a fuss but they’ll stay with us" is something I’ve heard in some form or another for every big account that’s been lost.

    • @fsxylo@sh.itjust.works
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      101 year ago

      I threw away a year long project within an hour of finding out about the change. I’m starting over in Godot and while I’m still upset I also know more than I did and feel I can make it better.

      Guess unity didn’t account for indie devs already having one foot in the FOSS world, so why not both feet?

    • @sushibowl@feddit.nl
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      41 year ago

      Strong-arming your customers is a terrible strategy in the long term. You’re counting on your customers staying not because they like your product, but because they have no better choice available, or the switching cost is too great, so they’re forced to stay. This can get you extra short term profit but almost ensures long-term doom. Your customer is going to drop you like a rock at the first opportunity, and eventually that opportunity will always come.

      • InEnduringGrowStrong@sh.itjust.works
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        21 year ago

        Absolutely.
        But greedy short-sighted fucks will chase short-term profits over long-term relations or sustainability.
        Every single customer account I’ve been involved with and that we’ve lost, I have a paper trail of warnings I’ve flagged but were ignored.
        Squeeze them enough and they’ll drop you at the first occasion.