• @gerryflap@feddit.nl
    link
    fedilink
    English
    41 year ago

    I’ve been thinking about this combination for a while. I’m curious how well it’s gonna work, since factory games are usually the type of games that require a lot of attention. I can’t imagine having to rebuild all kinds of complex recipices only to be attacked again by the time you fixed it. Then again, you can also get attacked on Factorio and there it works well.

    Interesting game, sounds like something to keep an eye on

    • @Cornelius_Wangenheim@lemmy.world
      link
      fedilink
      English
      41 year ago

      Mindustry did something similar to this (tower defense instead of RTS). It’s actually a really fun game. It worked by simplifying the factory part enough that you could slap down things quick and dirty in between waves of enemies.

      • @gerryflap@feddit.nl
        link
        fedilink
        English
        11 year ago

        Ah yeah true, I kinda forgot about Mindustry. There it works well indeed. Especially since it also has some interesting stuff like the Thorium reactor. Something like that would also work well in an RTS

      • @gerryflap@feddit.nl
        link
        fedilink
        English
        11 year ago

        Ah yeah true, I kinda forgot about Mindustry. There it works well indeed. Especially since it also has some interesting stuff like the Thorium reactor. Something like that would also work well in an RTS

    • @BluesF@feddit.uk
      link
      fedilink
      English
      21 year ago

      Yeah… If someone takes out a complex part of your production, is that going to just end your game because you can’t practically divide your attention effectively? I can imagine a couple of ways around this, but it’s a challenge. I suppose that’s another layer of strategy in the whole game… But I also think unless it’s very streamlined it’s going to put a lot of people off.

      • conciselyverbose
        link
        fedilink
        31 year ago

        Build redundancy, make sure you prioritize hardening and defending the right things, do the scouting to find their key infrastructure and target that?

        There are valuable pieces in normal RTS, too. The main difference here is that you have more capacity to obscure and creatively distribute that value to make it harder to find.

        • @Toribor@corndog.social
          link
          fedilink
          English
          11 year ago

          If it’s anything like factorio you could probably sneak in, flip one component around, and then everything would grind to a halt while I panic and try to figure out what is wrong.

    • @buzziebee@lemmy.world
      link
      fedilink
      English
      11 year ago

      I’ve been thinking of something similar too, not direct control of the units though. Would be two factories producing units and warring it out along different lanes.