• esty
    link
    fedilink
    English
    0
    edit-2
    1 year ago

    Probably one of the big things keeping them from open sourcing their knowledge is denuvo though, they download games with their (cracked) DRM to RE and prevent future cracking

    and also, empress cracks cost $$$ C:

    • @ghostinthessh@lemmy.sdf.org
      link
      fedilink
      English
      1
      edit-2
      1 year ago

      I think that the cracking groups could have released better explanations on how their tooling worked so that others could at least be closer to “up to date” with the current DRM technology. Right now public cracking info is years behind because the groups that did have any knowledge took it with them. The idea that this would help only denuvo was a bit myopic since either way when they left cracking it would help denuvo. However I heard that many cracking groups now work for denuvo so that may be part of it. But considering they did all that work for free, I don’t want to conspire about them or claim that I am entitled to their work.

      Edit: Also the people who have released “how to break denuvo” guides have been some of the more aggressively persued legally. So my lamenting over no documentation/explanation may be a bit “man i wish someone would break the law for MY benefit.”

    • @Freesoftwareenjoyer@lemmy.world
      link
      fedilink
      English
      01 year ago

      More people working on breaking Denuvo would mean more cracked games and more vulnerabilities being found. Even if Denuvo team could keep up with that, it would be extra cost for them.

      • esty
        link
        fedilink
        English
        01 year ago

        Which clearly is money they have considering how much publishers pour onto that fire, tbh

        • @Freesoftwareenjoyer@lemmy.world
          link
          fedilink
          English
          1
          edit-2
          1 year ago

          Probably, but they raised the cost for us, so we should do the same to them. Maybe we would eventually reach a point when companies using that product decide that it’s not longer worth it to pay X amount of money for a game to be “protected” for only Y amount of days. I think that should be the goal. To raise the costs, to make DRM as impractical for them as possible.