• @Cowbee@lemm.ee
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    21 year ago

    The ability to actually roleplay a character you create, ie mechanics within game to reinforce that which you design your character as.

    Medical skill checks for doctors, background checks for Freestar natives, piracy subcycles for pirates, etc.

    What you’re describing has nothing to do with roleplaying, just the setting, which I never tried to argue was better in Starfield because it isn’t.

    • macabrett[they/them]
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      41 year ago

      Yeah, that’s why I simply said it was a worse game than their previous titles (not worse RPG). I’d argue having better roleplaying mechanics without an interesting world to use them in is a preeeeetty useless endeavor.

      • @Cowbee@lemm.ee
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        21 year ago

        Sure. I’d also argue that having better exploration without having decent roleplaying is also completely useless for an RPG.

        • Orannis62 [ze/hir]
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          11 year ago

          For specifically an RPG but not for an overall game. There’s a reason I still return to and mod skyrim

              • @Cowbee@lemm.ee
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                11 year ago

                The fact that Starfield is a better RPG than Skyrim and Fallout 4 at launch, which is due to Bethesda games largely being extremely mediocre and largely saved by mods.

                • Orannis62 [ze/hir]
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                  11 year ago

                  Undeniably true but also not the metric by which anyone judges any Bethesda games after Morrowind