• Caveman
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    3311 months ago

    You don’t have to support all distros anymore. Just take whatever windows build and test it with Proton.

    • Sure, but things work differently under the hood on Linux vs Windows, so they still need to validate every build. That means QA resources every release (and they release often), as well as development efforts to patch any Linux-specific exploits.

      If supporting Linux doesn’t bring in more money than other dev efforts, it’s not worth it.

    • Square Singer
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      11 months ago

      Proton with what? Stable or experimental? DXVK or Wine3D? X11 or Wayland? Nvidia closed source or open source?

      That’s just what I came up with. There are probably a few more of these questions. Even Proton alone is not an easy target.

      Especially if you want some low-level anticheat. And you know, if they have one platform that is easier to cheat, cheaters will all use that platform.

      I don’t know about you, but playing with tons of cheaters doesn’t seem like a lot of fun to me.

        • Square Singer
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          -1111 months ago

          Lone indie devs don’t have to care about giving support to players, testing or cheaters.

          So sure, if you completely ignore the difficult/expensive parts, the rest is super easy.

          • @0xD@infosec.pub
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            -711 months ago

            Yeah that’s just Linux evangelists here, it’s not really worth discussing anything with them lol.

      • Caveman
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        811 months ago

        Pick any Proton release you like. Support X11, Wayland will then probably work anyway unless people have nvidia gpus. Support DXVK and force people to use it.

        If you support one way to run Proton you’re already most of the way there. Besides that majority of games just work fine without any work whatsoever.

        • bitwolf
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          211 months ago

          They should actually target Wayland. Since Wayland will be what supports HDR, VRR, and is what the Steam Deck and most distros use.

        • Square Singer
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          11 months ago

          Seems like you didn’t read my first comment that you replied to before.

          But still, your view is totally fine for a little indie studio, but that doesn’t work for a game with >200 mio players.