• @SzethFriendOfNimi@lemmy.world
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    13111 months ago

    Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.

    And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.

        • @AlexWIWA@lemmy.ml
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          11 months ago

          Yes they do. And they’d need to look at your source code to prove you copied theirs. It’d be basically impossible to prove unless you were stupid enough to have the GTA V source code on your work machine.

          Peep the code on a website, and they’ll have no evidence and the case will get dismissed for being frivolous. Do you think Rockstar is omniscient? People look at the source code, then leave the company for a competitor every week.

          Code can’t even be patented, so unless you copy some propriety process for computing physics or something, that they have a patent on, then they really have no legal standing.

          This meme of “don’t look at it” is very ignorant to the reality of professional software development. Our memories aren’t wiped when we switch jobs and they’d have to prove you didn’t pick that idea up from another job, a forum, a colleague, or even a dream.

          • ayaya
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            11 months ago

            Do you think Rockstar is omniscient?

            Seriously. There is actually zero way Rockstar would ever know even if you outright stole some of the code unless you were to admit it. And definitely not if you got some inspiration from it.

            The derivative code will get compiled. What are they going to do, pick apart the machine code from every game released from now on to see if it somehow matches a chunk from GTA? And then somehow track down and prove that one of the probably dozens of employees who worked on the game looked at this leaked source code? Good luck with that.

            • @AlexWIWA@lemmy.ml
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              11 months ago

              Yeah there’s no chance anyone would even know unless you straight up copied enough code that the same bugs and weird physics behaviors show up in your game.

              You can get in trouble for having it on your hard drive because it’s copyright infringement, but not for looking at it on a website.

          • lad
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            311 months ago

            Our memories aren’t wiped when we switch jobs

            Now that’s the real problem here /s

            Also, this already been a trope in a movie

              • lad
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                11 months ago

                For wiping memory of ex-workers? Or for illegal non competitive contract items? You lost me somewhat

                Ah, nevermind, I got your point. Yes it happens and it doesn’t always happen fairly

      • @kautau@lemmy.world
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        -111 months ago

        If this includes the euphoria physics engine and someone copies it… it will be incredibly easy to prove that it’s stolen.

        • @AlexWIWA@lemmy.ml
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          1811 months ago

          Sure if you copy the whole thing. But if you treat it like another resource like Stack Overflow then the only way to get caught is if you put the code on your work machine.

          People quit their job and move to a company every week and the knowledge of rockstars engine doesn’t leave their brain.

          • @Capricorn_Geriatric@lemmy.world
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            911 months ago

            Didn’t you hear about TakeTwo’s TakeTwo brain implants? They take two chips and put them in emloyees heads. It acts as their work-related memory. When they come into the office it activates and when they go home it turns off (supposedly). There’s no way you could fool such sofisticated TakeHome tech!

            /s obv

    • LanternEverywhere
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      3011 months ago

      Depends on which country you’re in. I would bet if you do it in Russia there will be zero consequences.

    • @Korne127@lemmy.world
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      1111 months ago

      when you or your employer has to pay your side of legal fees

      Where I live, the losing side must pay for all legal fees

      • lad
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        1411 months ago

        That is if you will have enough to keep going until you win. Having to pay a hundred grands for years may be a price to just prove you’re innocent, after that you’ll be refunded (sometime)

    • @Nilz@sopuli.xyz
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      411 months ago

      Also to add to this, you are disqualified from contributing code to the WINE project if you’ve seen parts of the Windows source code for this exact same reason.

      • @SzethFriendOfNimi@lemmy.world
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        2111 months ago

        Directly, probably not. But if you work on an engine team or on a game and there’s some future lawsuit implying that the methods and techniques match their stuff then it will be costly. Companies would rather just avoid the potential liability.

        Here’s an article discussing some aspects of Nintendo leaks being risky for those who work on emulators

        https://www.vice.com/en/article/g5pxjx/using-leaked-nintendo-source-code-poses-serious-legal-risk-to-emulators

        "Such dumps wouldn’t be of use to the project due to it being illegal to obtain and use code contained within said dumps,” they said via Twitter DM. “Using code from dumps like that can taint the project and be active grounds for Nintendo to pursue legal action against it.”

        “Having a 16 plus year old emulator project go up in smoke isn’t something I’d want to happen. I’ve already seen a few comments on Reddit saying something along the lines of, ‘Well, why don’t you just make use of it but change it up a little before using it’, which, uhh, is a profound lack of perspective,” Lioncache said. “Legally, you generally don’t get a second chance about these sorts of things if legal action actually gets taken.”