I’m curious what you guys have to say about this. Are there any games you consider perfect? Can a game even be perfect?

My example of a perfect game is always Portal 1. Portal 2 has more going on, but in 1 there just isn’t anything to shave off. From start to end, there is nothing I’d change about the game. It’s short, infinitely replayable, great pacing. I like Portal 2 a lot in concept, in concept it should be a perfect sequel, but it just doesn’t keep the extreme tightness of the original game.

  • fanbois [he/him]
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    2810 months ago

    Zelda - A link to the past: Set the Zelda formula for the next two decades. Aged imho better than OoT, because it stayed within the capabilities of the SNES and the pixelart is timeless. Wonderful vibes, great pacing and just so much fun.

    • Comp4 [comrade/them]
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      1310 months ago

      A link to the past is my favourite Zelda Game. I wish they would make something of that format and style again.

      • neo [he/him]
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        610 months ago

        There are some games that fit that format I think. Four Swords Adventures. Link’s Awakening. I have that Link’s Awakening DX HD fan game downloaded and I only tested it for a a minute but it was super impressive.

        • Comp4 [comrade/them]
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          10 months ago

          You are right about Link’s Awakening. I did play the new version for switch and enjoyed that quite a bit. Mind you I did find some of the puzzles obscure and hard to get so I used a guid a couple of times. Im not sure about Four Swords ? Wasnt that the multiplayer one ? Im not sure how that one plays. Never looked deeper into it. With all that said I still think Link to the past just felt larger. A bit like the 2d version of a large open world game if that makes sense.

          • neo [he/him]
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            310 months ago

            Four Swords is designed for multiplayer but can be played single player. But aesthetically it is extremely like LttP.

          • SerLava [he/him]
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            10 months ago

            Yes it’s very good, it’s the successor to LttP, with just a bit of new mechanics on top of it, in sections. Basically you can turn 2d to pop yourself into walls to traverse things.

            It very much feels like playing LttP with new dungeons etc.

    • BoxedFenders [any, comrade/them]
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      710 months ago

      There’s so much creativity and charm to the AAA titles of the 8 and 16 bit era that later games just can’t replicate. Working within such limited technological confines really brought out the best in the designers to make the most of what was available.

    • SerLava [he/him]
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      610 months ago

      Agreed. LttP is the perfect representative of the peak of 2D games, alongside later titles like Metal Slug. Nintendo was ahead of the curve on figuring out how to make peak 2D games.