@ylai@lemmy.ml to Gaming@lemmy.mlEnglish • 11 months agoNacon exec says industry's problem is "too many games"www.gamesindustry.bizexternal-linkmessage-square42fedilinkarrow-up156arrow-down13cross-posted to: games@sh.itjust.works
arrow-up153arrow-down1external-linkNacon exec says industry's problem is "too many games"www.gamesindustry.biz@ylai@lemmy.ml to Gaming@lemmy.mlEnglish • 11 months agomessage-square42fedilinkcross-posted to: games@sh.itjust.works
minus-squareampersandrewlinkfedilink3•11 months ago A good example is Diablo 4, which literally removed genre standard features to make the game more tedious. Which are those? I’ve heard that they nerfed fun builds to make the grind as long as they intended, but not whatever you’re talking about.
minus-square@fckreddit@lemmy.mllinkfedilink4•11 months agohttps://us.forums.blizzard.com/en/d4/t/inventory-space-fix-it/83940 This one. D4 shitty inventory system which was a big step backwards.
minus-squareampersandrewlinkfedilink3•11 months agoI’m not fluent in Diablo parlance, but essentially it makes it harder to work toward the gear you want because they don’t give you as much storage for the items you can’t fit on your person?
Which are those? I’ve heard that they nerfed fun builds to make the grind as long as they intended, but not whatever you’re talking about.
https://us.forums.blizzard.com/en/d4/t/inventory-space-fix-it/83940
This one. D4 shitty inventory system which was a big step backwards.
I’m not fluent in Diablo parlance, but essentially it makes it harder to work toward the gear you want because they don’t give you as much storage for the items you can’t fit on your person?
Also curious.