@ylai@lemmy.ml to Gaming@lemmy.mlEnglish • 1 year agoNacon exec says industry's problem is "too many games"www.gamesindustry.bizexternal-linkmessage-square42fedilinkarrow-up156arrow-down13cross-posted to: games@sh.itjust.works
arrow-up153arrow-down1external-linkNacon exec says industry's problem is "too many games"www.gamesindustry.biz@ylai@lemmy.ml to Gaming@lemmy.mlEnglish • 1 year agomessage-square42fedilinkcross-posted to: games@sh.itjust.works
minus-square@funkless_eck@sh.itjust.workslinkfedilink1•1 year agoSomewhat agree but I’d argue “today” is relevant to “live service”
minus-square@dev_null@lemmy.mllinkfedilink1•1 year agoYeah, my point boils down to “nowadays live service games tend to contain lots of antifeatures and bullshit practices”, but the concept of a live service game is not inherently bad.
Somewhat agree but I’d argue “today” is relevant to “live service”
Yeah, my point boils down to “nowadays live service games tend to contain lots of antifeatures and bullshit practices”, but the concept of a live service game is not inherently bad.