• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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    11 months ago

    I dunno. Plenty of AAA developer spend way more money copying other people’s ideas. Just look at all the battle Royale games that came from what started as a mod for ARMA which was already based on a movie that itself was based on a book/manga.

        • @Skyhighatrist@lemmy.ca
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          1211 months ago

          While I generally agree with what you’re saying. Jedi Fallen Order has several hallmarks of the soulslike genre. Meditation resets enemies. You collect “souls” under a different name. The difficulty isn’t really up to scratch for a soulslike, mind you, but IMO it definitely falls into that genre.

          • @TheDarkKnight@lemmy.world
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            511 months ago

            It’s a good game. If you’re gonna copy, do it well and they did. Probably the best SW games in a long time and the combat system works really well with it. But yeah it’s nicked entirely haha.

            • @LucidNightmare@lemm.ee
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              111 months ago

              Did you ever play Force Unleashed or the KOTOR games? I like the idea behind the new Jedi games, but they really do not give me that Star Wars vibe like FU or KOTOR did. Force unleashed made me feel like a force user who we normally only hear about lore wise (Revan for sure, maybe lore accurate Anakin/Vader) but the KOTOR games were SOAKED in Star Wars vibes.

              I’m only asking because the new Jedi games just felt mediocre (to me!) and uninspired.

              • @TheDarkKnight@lemmy.world
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                111 months ago

                Yeah both those games are better than anything recent, still amazed we haven’t gotten a proper remake of KOTOR yet tbh. Easily one of the best Star Wars stories in any medium and that whole era could be its own movie saga.

          • Hydroel
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            111 months ago

            It was a 3D Metroidvania, not really Soulslike IMO: the abilities unlocked as the game progresses that allow the player to explore places they couldn’t go or take shortcuts they couldn’t take are the staple of Metroidvanias, and so many people seem to forget it, but that rest to save / enemies respawn mechanic was in many Metroidvania games long before Dark Souls. I would also say that Souls-like games are characterized by their build variety and combat difficulty, which were notably absent from J:FO.

              • Hydroel
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                111 months ago

                I would classify Soulslike as a subgenre of Metroidvanias, but sure. I also oversaw what is arguably the most characteristic characteristic in Soulslike games: the loss of all currency on death, with a possible retrieval.