Arr matey! What be the finest pirate-themed games ye have plundered? Personally, I’ve sailed the treacherous seas of Sea of Thieves and danced with shadows in Shadows Gambit. But I be yearnin’ for more pirate adventures. What be yer recommendations, me hearties?

Hope that worked :P

      • neuropean
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        1010 months ago

        I’d like a spin-off. Less land stuff and more sea stuff. Instead of the ‘armada’ thing, how about being able to buy or capture larger ships for personal use? Or being able to directly control 2-3 ships? Or fight large scale coordinated naval battles?

        That concept has so much more potential and I wish somebody would do more with it.

        • MrScottyTay
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          310 months ago

          They’ve been trying with skull and bones but it’s both in development hell, been delayed multiple times and even changed play styles over the years. I’m not hopeful sadly.

          • LunchOP
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            310 months ago

            And somehow Skull and Bones is coming out this month! Not getting it (cos its Ubisoft) but excited to see how the game will be taken in by the players, if at all…

    • @XeroxCool@lemmy.world
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      110 months ago

      I played AC:Oddyseey in 2021 and am currently playing through AC4:BF now for the first time. I’ve been wondering if the Ody ship mechanic was as great as I remember of if it was just a nostalgic feeling having it for the first time in the tail of Origins and throughout Odyssey. Sounds like it was actually great. Not-true-to-AC argument aside, Ody was an excellent game as someone who started on Unity.

      I do recommend AC4: Black Flag as a pirate game. It does take a fair amount of somewhat normal AC gameplay (and Ubisoft side quest trinket distractions) to get enough upgrades to the ship to feel like a real pirate of the Caribbean and not just a poop deck swabber, but my ship is nearly maxed at ~75% story completion. I make sure my wanted level stays maxed so the pirate hunters chase me in level 60 men’o’war every time it loads me at sea. Two types of side cannons, forward chain cannons, rear fire barrel mines, long range mortars, front ram, and the option to board disabled ships for swashbuckler combat to gain different rewards. Plus a little tabletop smuggling across the Atlantic with turn-based sprite battles for a laughably insignificant amount of money compared to the work it takes to capture proficient ships.