• autismdragon [he/him, they/them]OP
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    210 months ago

    I disagree that narrative = Long meandering cutscenes.

    I mean I agree that this isnt necessary. Its about tolerance levels I guess. Im very into these things, and also dont think theyre as common as people make them out to be. If you dont like them, then that game isnt for you. I really cant name many games with cutscenes so long they put me off and the only one that comes to mind isnt a JRPG, its MGS2 (and it only put me off because the final cutscene crashed right at the end and if I wanted to beat the game I would have had to replay the final section lol). To be fair, I havent played the last two Final Fantasies I heard the cutscenes get really bad in XV and XVI, but the ones before it the cutscenes were not offputting to me. So I guess its just a taste thing? I get why someone might not like it, but its very for me so I’m glad they exist.

    I also disagree that the narrative is (always) the core engagement, as I do not often find it to be very engaging.

    Narrative is, for me, the engagement that sets the JRPG genre apart from other genres (particularly specifically WRPGs). As explained by Extra Credits in this fairly short video series: https://www.youtube.com/watch?v=l_rvM6hubs8

    EC also argues that the “abnegation” of grinding is a core engagement but it never was for me so I dont usually bring it up. But thats a thing as well.

    • Egon [they/them]
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      10 months ago

      If you dont like them, then that game isnt for you.

      And that’s where the disagreement with this post comes in. If I enjoy the gameplay, but don’t enjoy the long cutscenes, then I’ll just skip those and enjoy the game, instead of forgoing something I find enjoyable because someone else thinks I am doing it the wrong way.

      Every game has narrative and that narrative can be presented in a lot of different ways, which is why I put the parenthesis in there. Narrative isn’t just cutscenes and tbh games that rely heavily on cutscenes in order to communicate its story is often a game I perceive as having a pisspoor narrative, because it fails to utilise its medium. When you phrased it as core I perceived it as if you meant the only, thank you for clarifying

      • autismdragon [he/him, they/them]OP
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        210 months ago

        I mean I did say “to me” in the title. I personally dont get why someone would skip the story in a JRPG to get to more combat, because the story is why I’m there and the combat is secondary at best (luckily this is usually the case) and a chore in the worst but luckily rare cases. So yeah its all just how I personally see things.

        I can see how this mechanic could work for some people though, I admit.

        • Egon [they/them]
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          10 months ago

          Yeah and I tried to answer why I would want to do it. I can see how I could have put more emphasis on making it my personal opinion.

          Playing a JRPG “for the story” is backwards to me, because I’ve never played a JRPG that had a story that was in any way as engaging as those that are common on film, TV and in books.

          • autismdragon [he/him, they/them]OP
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            310 months ago

            because I’ve never played a JRPG that had a story that was in any way as engaging as those that are common on film, TV and in books.

            I guess for me, they might not be as engaging as some of the stories told in those mediums (YMMV, some of my favorite stories are JRPG ones like Chrono Trigger and FFX) but they are different ones that I still want to experience and are the reason why I’m at the rodeo.

            • Egon [they/them]
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              210 months ago

              Yeah fair enough, I just feel like anime scratches that “JRPG-story” itch for me and does it better. It’s completely subjective at the end of the day, so I can’t legally fault you for that.