• @griefreeze@lemmy.world
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    111 months ago

    Idk if you’ve played since launch, but they’ve added some semblance of an end game and some QoL since then as well.

    It’s still not a full game imo, but I have a week or so of fun per season. Its definitely been a disappointment overall though.

    • @Geek_King@lemmy.world
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      311 months ago

      One thing I absolutely hated was the Open World, it was non-stop jammed packed full of monsters, just spawning non-stop. And they are always around your level, so you never feel like you’re progressing in power. It was just such a shitty way to handle the world, you can never clear out an area, never go back to an earlier area and flex your new power. Also, monsters spawning constantly was jarring, but the first time I saw a grizzly bear climb straight out of the ground, not a den, just the ground… lazy bullshit.

      There are so many things that were just trash about that game, the stats on gear, it was impossible to figure out which pieces would be actual upgrades. The skill trees looked fun but feel so empty and hollow, ugh, I’m irritated all over again about that purchase.

      So unless you’ve corrected all of that stuff plus a ton more, I probably won’t ever play it again.

      • @griefreeze@lemmy.world
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        11 months ago

        Itemization is scheduled for change next season, around April I believe, the current incarnation does leave something to be desired.

        I agree about the open world scaling as well, it takes away a lot of the power fantasy until late game when you just bulldoze shit 50 levels above you anyways.

        I like to zoom zoom so I can’t say I ever felt that the open world was packed; compared to dungeons (after the fix) and the new vaults, the open world seems so sparce tbh. And since I’m zooming I never really noticed mobs spawning either.

        The game absolutely needs tons of tweaking and content be a full fledged arpg, maybe around season 20 or so it’ll be there lmao.