• @Otherwise_Direction7OP
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    38 months ago

    I never saw a game that has that feature, can you give an example of a game that have it?

        • LinkOpensChest.wav
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          37 months ago

          They can both reduce aliasing, I guess? But they’re completely different things.

          And moreover, I’m struggling to understand what either has to do with the post.

        • @daellat@lemmy.world
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          27 months ago

          A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.

          • @null@slrpnk.net
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            27 months ago

            Sure, and they are both things you’d find under video settings.

            I meant more as an answer to the question OP asked.

            • @daellat@lemmy.world
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              27 months ago

              Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.