• @yamanii@lemmy.world
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    9 months ago

    https://www.siliconera.com/daemon-x-machina-makers-talk-about-how-they-create-their-mecha-designs/

    Daemon X Machina features two prominent people behind the helm: producer Kenichiro Tsukuda and mecha designer Shoji Kawamori, who also worked together on the Armored Core series.

    This is for staff, the hell comes from rumors about armored core 6 being made way before Daemon started it’s marketing cycle, then suddenly we have AC staff on marvelous instead of from, just do the math.

    • @GoodEye8@lemm.ee
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      9 months ago

      Feel free to do the math for me, because I just don’t see it.

      • Tsukuda hasn’t worked on armored core since 3, he was long gone from FROM before Armored Core 6 was even an idea.
      • Kawamori did mecha designs for Armored Core 6.
      • FROM said Armored Core 6 is in early development in 2016
      • Daemon x machina came out in 2019
      • The director of Armored Core 6 was Masaru Yamamura who worked on Sekiro until 2019, so outside of concept art and maybe early prototypes no major work had been done on Armored Core 6 before 2019.

      At what point was the rumored development hell that you still haven’t sourced?

      • @yamanii@lemmy.world
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        19 months ago

        FROM said Armored Core 6 is in early development in 2016

        There you go, 7 years to make the game, you did the math.

        • @GoodEye8@lemm.ee
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          9 months ago

          Did the development start in hell? Because the Daemon x machina producer, who according to you left FROM because AC6 was in development hell, presented Daemon x machina in 2018. At that point AC6 had already been in “development hell for a good while”, but they had only been in development for 2 years?

        • @Gabu@lemmy.world
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          29 months ago

          That’s not at all unusual. In fact, bigger studios will often have a few very small teams working on game concepts for years, to test an idea without spending too many resources.