@mr_MADAFAKA@lemmy.ml to Steam@lemmy.ml • 8 months agoTim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?'www.pcgamer.comexternal-linkmessage-square200fedilinkarrow-up1590arrow-down128cross-posted to: games@sh.itjust.works
arrow-up1562arrow-down1external-linkTim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?'www.pcgamer.com@mr_MADAFAKA@lemmy.ml to Steam@lemmy.ml • 8 months agomessage-square200fedilinkcross-posted to: games@sh.itjust.works
minus-square@ArmokGoB@lemmy.dbzer0.comlinkfedilink4•edit-28 months agoI think Steam’s cut should probably be something like 0.05 * (log(x) + 1) where x is number of copies sold.
minus-square@Cabunach@lemm.eelinkfedilink2•8 months agoYou mean that games need to have 100 000 copies sold to get to the 30% cut?
minus-square@ArmokGoB@lemmy.dbzer0.comlinkfedilink8•8 months agoYes. It would mean that small indie games with low sales wouldn’t be hit as hard by Steam taking a cut, and huge hits that sell millions of copies would help subsidize this.
I think Steam’s cut should probably be something like
0.05 * (log(x) + 1)
where x is number of copies sold.You mean that games need to have 100 000 copies sold to get to the 30% cut?
Yes. It would mean that small indie games with low sales wouldn’t be hit as hard by Steam taking a cut, and huge hits that sell millions of copies would help subsidize this.