@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year agoSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square10fedilinkarrow-up1123arrow-down12cross-posted to: pcgaming@lemmy.ca
arrow-up1121arrow-down1external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year agomessage-square10fedilinkcross-posted to: pcgaming@lemmy.ca
minus-square@Maalus@lemmy.worldlinkfedilinkEnglish20•1 year ago“Taking risky projects is easy” says a developer with a risky project that blew up. Kinda has the “hardworking lottery winner” vibe to it
“Taking risky projects is easy” says a developer with a risky project that blew up. Kinda has the “hardworking lottery winner” vibe to it