@alessandro@lemmy.ca to PC Gaming@lemmy.ca • 8 months agoHades II now Early Access on Steam [EA reviews are already ~9/10] [verified SteamDeck]store.steampowered.comexternal-linkmessage-square10fedilinkarrow-up1105arrow-down18file-textcross-posted to: games@hexbear.netgames@lemmy.world
arrow-up197arrow-down1external-linkHades II now Early Access on Steam [EA reviews are already ~9/10] [verified SteamDeck]store.steampowered.com@alessandro@lemmy.ca to PC Gaming@lemmy.ca • 8 months agomessage-square10fedilinkfile-textcross-posted to: games@hexbear.netgames@lemmy.world
videogamer 10/10 IGN 9/10 xboxera.com 9.5/10 Can’t find info I wanted to add to the title, anybody knows if it’s DRM-Free?
minus-square@EonNShadow@pawb.sociallinkfedilink10•8 months agoThe tech test was already feeling really solid. New characters, more detailed art, continuation of the story from Hades 1 with a new big bad… I’m a fan of Supergiant in general, so I’m really excited to get further into it.
minus-square@GreatTitEnthusiast@mander.xyzlinkfedilink3•8 months agoGreat to hear I don’t know that Supergiant has ever missed so I’m excited to play this when it fully releases
minus-square@EonNShadow@pawb.sociallinkfedilink2•8 months agoPyre was arguably a miss But I see it as more of a red-headed-stepchild of their games. It still has the trademark excellent writing and gameplay, but it didn’t sell well because it’s just a quirky game. There was no market for a “wizard-basketball visual novel” (their words, not mine)
The tech test was already feeling really solid. New characters, more detailed art, continuation of the story from Hades 1 with a new big bad…
I’m a fan of Supergiant in general, so I’m really excited to get further into it.
Great to hear
I don’t know that Supergiant has ever missed so I’m excited to play this when it fully releases
Pyre was arguably a miss
But I see it as more of a red-headed-stepchild of their games.
It still has the trademark excellent writing and gameplay, but it didn’t sell well because it’s just a quirky game.
There was no market for a “wizard-basketball visual novel” (their words, not mine)