@Gemini24601@lemmy.world to 196@lemmy.blahaj.zone • 1 year ago40 Kilobyte Rulelemmy.worldimagemessage-square38fedilinkarrow-up1667arrow-down10
arrow-up1667arrow-down1image40 Kilobyte Rulelemmy.world@Gemini24601@lemmy.world to 196@lemmy.blahaj.zone • 1 year agomessage-square38fedilink
minus-squarejackeryjoolinkfedilink31•edit-21 year agoAlso, the jpeg is going to store each pixel as a 8bit x3, Rgb (255 *3), color pallette for the color code, whereas the nes was limited to only 56 colors.
minus-squareferretlinkfedilinkEnglish18•1 year agoAlso, this jpeg has multiple pixels where there would only be one pixel on the nes
minus-square@gramathy@lemmy.mllinkfedilink2•1 year agoMore: that palette was hard coded and the actual in use palettes were even smaller subsets of the system palette to reduce memory demand
Also, the jpeg is going to store each pixel as a 8bit x3, Rgb (255 *3), color pallette for the color code, whereas the nes was limited to only 56 colors.
Also, this jpeg has multiple pixels where there would only be one pixel on the nes
More: that palette was hard coded and the actual in use palettes were even smaller subsets of the system palette to reduce memory demand