@Blisterexe@lemmy.zip to Technology@lemmy.worldEnglish • 5 months agoSteam announces game recording beta.store.steampowered.comexternal-linkmessage-square83fedilinkarrow-up1570arrow-down17file-textcross-posted to: steam@lemmy.worldgames@sh.itjust.worksgames@lemmy.worldlinux_gaming@lemmy.mlsteam@lemmy.ml
arrow-up1563arrow-down1external-linkSteam announces game recording beta.store.steampowered.com@Blisterexe@lemmy.zip to Technology@lemmy.worldEnglish • 5 months agomessage-square83fedilinkfile-textcross-posted to: steam@lemmy.worldgames@sh.itjust.worksgames@lemmy.worldlinux_gaming@lemmy.mlsteam@lemmy.ml
minus-square@uis@lemm.eelinkfedilinkEnglish2•5 months ago XInput can’t compare XInput is X11 API and SteamInput can be used through SDL or directly.
minus-square@rxin@lemmy.blahaj.zonelinkfedilinkEnglish4•5 months agoXinput is the Xbox/Windows game input API
minus-square@uis@lemm.eelinkfedilinkEnglish1•5 months agohttps://www.x.org/releases/current/doc/xorg-server/Xinput.html I guessed about Xbox, but this is real too
minus-square@kittenzrulz123@lemmy.blahaj.zonelinkfedilinkEnglish2•5 months agoI meant Microsoft’s Xbox input method, absolutely nothing against x.org
XInput is X11 API and SteamInput can be used through SDL or directly.
Xinput is the Xbox/Windows game input API
https://www.x.org/releases/current/doc/xorg-server/Xinput.html
I guessed about Xbox, but this is real too
I meant Microsoft’s Xbox input method, absolutely nothing against x.org