I should have known better, as the whole cowboy genre is terrible as fuck. Westerns (as boomer Americans call the genre) have the slowest dialogue, the corniest patriarchal story-line, and are obviously filled with a heap ton of other problematic bits. Of course, I had to try as the game got great reviews. I thought I’d try it with the Steam summer sale.

Fuckkkkkkkk the long boring ass cut scenes. OMG pls talk faster and have dialogue that’s interesting. The beginning of the game is just 30 minutes of video and riding your horse so slowly through the snow. I thought that my TikTok brain couldn’t stand some old slow game from a bygone era, but I’m checking this shit and it was released in 2018!

If I was some prat who loved the mythology of the “settling of the west”, a game with a white dude on a horse on a mountain would get me hard. Why can’t more games be like Atomic Heart? I wanna defend the land of Stalin and have cut scenes with good dialogue a talking glove that debates theory and a sexy refrigerator that probably wants to murder me.

  • BurgerPunk [he/him, comrade/them]
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    156 months ago

    Dude’s such a goddamn albatross and he’s out of line with the rest of the gang. I don’t think he was needed as a character for the plot and i think he detracts from the gang’s charicterization and Dutch and Arthur’s dynamic.

    I agree with that. He’s s totally superfluous character, who seems to only exist to let Dutch off the hook to a degree.

    what no theory does to a mf’er.

    I actually made a post titled that here when i played it michael-laugh

    I really love the game and story though. I’d disagree about it being unfocused or ill paced, but the nature of the medium allows the player to mess up the pacing to a degree - so its a hard point to argue, except i think that team did it better than anyone and you can see them learning over the years how to tell stories in that style of game.

    • 7bicycles [he/him]
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      126 months ago

      but the nature of the medium allows the player to mess up the pacing to a degree

      It’s a slow burn for sure, long game, but I felt like all the times RDR2 messes up the pacing is entirely unforced errors. So much of it was me not magically taking the golden line on my horse on the ever-present “ride and talk” phases that inexplicably require me to do shit despite nothing ever happening and having characters cut out in the middle of their sentence to go “We’re here now” or “Hey, wrong way!” 'cause I veered off 1° too much

      I think that’s one of the biggest problems RDR2s story has. Just committ and pull MGS4 levels of cutscenes instead of this bullshit

      • BurgerPunk [he/him, comrade/them]
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        36 months ago

        Just committ and pull MGS4 levels of cutscenes instead of this bullshit

        Dear gods no! Not that! I’d put up with it from Kojima, but only because MGS4 was great(despite being the lesser of those 4 games in my opinion).

        I actually enjoy riding and talking, and i prefer it a million times over to a cutscene. That’s part of why the camp is so good! It allows story to be there without taking you out of being in the game. A lot like the codec from MGS - MGS3 (they really fumbled the codec and hiw you interact with it in 4 in favor of cutscenes)

        But I also enjoyed the fishing, so we may just have different taste. I liked going out on a long fishing trip, going camping, doing some hunting. Afterwards, go into town and get a shave and trim, a nice meal, maybe gamble. Doing those things, for me, was part of the experience of rhe story. Not a separate thing. It was a chance to be Arthur, and live in that world for a bit. Go out and get money or hides for the camp to upgrade it, hang out with the gang etc.

        I feel like the overall pace of the game is based on an idea of how most people interact with these kinds of games. I know when i play a game like this, the fitst thing i want to do is explore the world, and interact with all its mechanics. Thats why Chapter 2 at Horseshoe Overlook is perfect, in my opinion. Its fairly central in the map. The story stakes, despite being on the run, don’t feel as high. The attitude and atmosphere of the camp are I’d imagine similar to what it was before the Blackwater Ferry job.

        That whole section lends itself to going off and expporing, gambling, doing challenges, fishing, hunting - and most important of all - getting Arthur a decent wardrobe and the facial hair/hair length situation you want. That’s why they tucked that gold in the burned down sheriff’s office just west of camp - they want you to buy some essential cosmetics for Arthur or maybe get you guns engraved, or saddles for your horse, whatever you care about most. That’s why most of the map is completely available from Chapter 2 on. You’re not really gated from too from the start because thats when most oeoole want to do those things.

        The story and stakes, pick up steam and focus as you go. With each new camp things get more dire. And you want to engage more directly in the story.

        That was a big thing that yeam learned. For ages video game stories would start off as focused and coherent and then completely lose the plot as they gradually let players off to do sude stuff. I feel like they learned to do things the opposite way and i feel it works better.

        • 7bicycles [he/him]
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          26 months ago

          The camp is fine, at least that paint’s an atmosphere. The limited walk speed and some of them camp reactions when you cross the magic boundaries are kind of annoying at worst, but that’s it.

          My problem is RDR2 already has MGS4 level amount of cutscenes with every mission startind and having middle parts of “ride your horse and talk”, except they’re all uncinematic and the pacing gets thrown off over the smallest things. It feels like trying to have your cake and eat it, too. Either make this interesting or engaging in gameplay, or at least use the very good looking world you’ve built and make it cinematic. Cowboy Desert Bus Talking simulator is just the worst combinations.