@RonnieB@lemmy.world to Games@lemmy.worldEnglish • 2 months agoPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comexternal-linkmessage-square46fedilinkarrow-up1133arrow-down125cross-posted to: games@sh.itjust.works
arrow-up1108arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.com@RonnieB@lemmy.world to Games@lemmy.worldEnglish • 2 months agomessage-square46fedilinkcross-posted to: games@sh.itjust.works
minus-square@dodos@lemmy.worldlinkfedilinkEnglish14•2 months agoAccording to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.
minus-square@mosiacmango@lemm.eelinkfedilinkEnglish8•edit-22 months agoYeah…that changes the numbers. More like 10-20 years to do just about anything. Somehow the urgency just drains right out of this for me.
minus-square@SpacetimeMachine@lemmy.worldlinkfedilinkEnglish2•2 months agoIirc they started paying their devs waaaay more after the game sold a ton.
According to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.
Yeah…that changes the numbers. More like 10-20 years to do just about anything.
Somehow the urgency just drains right out of this for me.
Iirc they started paying their devs waaaay more after the game sold a ton.