@RonnieB@lemmy.world to Games@lemmy.worldEnglish • 2 months agoPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comexternal-linkmessage-square46fedilinkarrow-up1133arrow-down125cross-posted to: games@sh.itjust.works
arrow-up1108arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.com@RonnieB@lemmy.world to Games@lemmy.worldEnglish • 2 months agomessage-square46fedilinkcross-posted to: games@sh.itjust.works
minus-squareCarighan MaconarlinkfedilinkEnglish21•edit-22 months agoYeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
minus-square@Evotech@lemmy.worldlinkfedilinkEnglish1•2 months agoBasically, an unfinished game has infinite possibilities.
Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
Basically, an unfinished game has infinite possibilities.