bear-despair

    • Zvyozdochka [she/her, pup/pup's]
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      79 months ago

      You’ll definitely not be doing any hardware accelerated graphics shenanigans on 9, there isn’t really any graphics drivers or anything of that sort, you just get a basic framebuffer and a library to draw basic 2D graphics which can still be plenty if you do some old school software rasterization.

      For hardware support you can see an incomplete list for 9front here: https://fqa.9front.org/fqa3.html I’d say you’re probably safe to just pick up an old Dell Optiplex and some cheap generic USB peripherals and it’d probably work out of the box. I’d just double check the Ethernet situation so you can have networking since that’s kind of the whole appeal of 9. Raspberry Pis are also supported and work fairly well in my testing and 9front provides images for them on their website.

        • Zvyozdochka [she/her, pup/pup's]
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          89 months ago

          I’ve also been working on a software rasterizer for 9! Maybe I’ll post some screenshots here after I polish it up a bit more, lol. I got inspired after porting Quake 1 (I’m aware a port already exists, but I was bored and wanted to reinvent the wheel as a learning experience) and realizing how well it ran. Like, the Quake software renderer is seriously cool tech, way way ahead of it’s time!

        • @FuckBigTech347@lemmygrad.ml
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          49 months ago

          I would love for there to be a simple way to just interface with a graphics card directly on a low level w/o any vulkan/d3d/opengl crap in between. Just have the kernel map it to a file in /dev and to set it up and make it do stuff you just fopen() that file and write commands to it.