• @SorteKanin@feddit.dk
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    86 months ago

    How do you succinctly call a language that has all behavior defined or equivalently no undefined behavior (aside from designated regions)? “Memory safety” is nice since it’s concise. Is there another term? Maybe just a “safe” language?

    • Wouldn’t that language be called “sound”? A “sound” language would guarantee no errors or surprises in types, memory access, or statement execution. It would need to be qualified though since it didn’t guarantee programs are sound (that implies error free), it only guarantees use of the language is sound.

      “Safe” language also works, and is probably more understandable by the nontechnical decision makers, though it also needs a qualifier to understand what that means.

      “Memory safe” is clear and explains one of the huge areas that it excels at. I would prefer “zero cost memory safety” myself, since that sets it apart from other memory safe languages that have extra costs (e.g. runtime checks). “Zero cost safety” is also fine, though I’d want an asterisk that clarifies what it applies to: memory, typing, and statement execution safety.

    • @lysdexic@programming.devOP
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      6 months ago

      How do you succinctly call a language that has all behavior defined or equivalently no undefined behavior (aside from designated regions)?

      I don’t understand this fixation with undefined behavior. Its origins are in the design decision of leaving the door open for implementations to employ whatever optimization techniques they see fit without the specification get in the way. This is hardly a problem.

      In practical terms, developers are mindful to not rely on those traits because as far as specifications go they have unpredictable implications, but even so they are never a problem. I mean, even in C and C++ it’s trivial to tweak the compiler to flag undefined behavior as warnings/errors.

      Sometimes it sounds like detractors just parrot undefined behavior as some kind of gotcha in ways I’m not even sure they fully understand.

      What problem do you think that undefined behavior poses?

      • @lolcatnip@reddthat.com
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        196 months ago

        It sounds like you’ve never had to do real work in a language kind C++ where the compiler is always trying to play gotcha with undefined behavior. You can kind of use tools like AddressSanitizer to catch undefined behavior in testing but you certainly cannot just have a compiler catch it for you like you claim.

        • bluGill
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          -46 months ago

          I use C++ all the time, undefined behavior is not something I encounter ever. I run undefined behavior sanitizer often.

          • @lysdexic@programming.devOP
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            6 months ago

            I use C++ all the time, undefined behavior is not something I encounter ever. I run undefined behavior sanitizer often.

            From the looks of some of the posts showing up in this thread, I doubt the bulk of the commenters portraying UB as the root cause of any problem have any experience at all with C or C++. They are clearly resorting to unrealistic strawmen to pretend UB is something that it clearly is not. That just goes to show their technical background and the substance behind their claims. I really don’t know how this helps advocating for Rust.

        • @lysdexic@programming.devOP
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          -76 months ago

          It sounds like you’ve never had to do real work in a language kind C++ where the compiler is always trying to play gotcha with undefined behavior.

          I have over a decade of professional experience working with C++, and it’s likely you already used software I worked on.

          Throughout those years, the total number of times where undefined behavior posed a problem in any of the projects I worked on was zero.

          Please enlighten me about the insurmountable challenges posed by undefined behavior.

          • @lolcatnip@reddthat.com
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            216 months ago

            Dangling pointers, double frees and the like, mostly. Tell me you haven’t run into those and I’ll laugh in your face and call you a liar.

            • @lysdexic@programming.devOP
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              6 months ago

              Dangling pointers, double frees and the like, mostly.

              Those are bugs you wrote in. UB is not the problem. Your code is the problem.

              Tell me you haven’t run into those and I’ll laugh in your face and call you a liar.

              I ran into bugs. Do you understand that UB is not the problem if you’re pushing broken code? It’s not the C++ standard that’s messing up if you’re writing in use-after-free bugs.

              The irony of your comment is that some implementations take advantage of UB to prevent programs from crashing and actually continue to work in some scenarios such as use-after-free and even dereferencing null pointers. But that’s not caused by UB, is it? Those problems are caused by developers like you and me who didn’t knew what they were doing and even failed to either pay attention to the errors flagged by compiler and static code analysis tools, or even failed to onboard one.

              I mean, think about it for a second. Let’s say we have a magic wand that can update any C and C++ standard version of your choosing, and we specify that each and every single instance where behavior is left undefined is updated to specify that the program should automatically crash. Awesome, no more UB. What does this mean for your code? Is it now bug-free? Is it now working well after crashing all the time due to the code you added? What role did UB played in this mess?

              Do you understand this?

              I repeat: detractors just parrot undefined behavior as some kind of gotcha in ways I’m not even sure they fully understand.

              • @AVincentInSpace@pawb.social
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                26 months ago

                some implementations take advantage of UB to prevent programs from crashing and allow them to continue after encountering a UAF etc.

                Could you provide examples of this?

      • @BehindTheBarrier@programming.dev
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        6 months ago

        I’m just a noob when it comes to low level languages, having only been in C# and python. But I took a course on C++ and encountered something that didn’t seem right. And I asked and got the “that’s undefined behavior”. And that didn’t quite sit tight with me. We don’t know what will happen? It’ll probably crash? Or worse? How can one not know how a programming language will perform? I felt it was wrong.

        Now, it’s quite some time since that happened, and I understand why it’s undefined. But I still do not think it should be allowed by default. C and C++ both are “free to do as you want” languages, but I don’t think a language should let you do something that’s undefined especially if you aren’t aware you’re doing it. Everyone makes mistakes, even stupid ones. If we can make a place where undefined behavior simply won’t happen, why not go there? If you need some special tricks, you can always drop the guard where you need it. I guess I’m just reiterating the article here though. But that’s the point for me, if something can enforce “defined behavior” by default then I’d want that.

        • @Sylvartas@lemmy.world
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          36 months ago

          We don’t know what will happen? It’ll probably crash? Or worse? How can one not know how a programming language will perform? I felt it was wrong.

          If you really want to know you can. Basically in most cases it depends on the compiler. Sometimes the hardware. The point is that you should not expect any specific behavior because the standard doesn’t specify one

          • @BatmanAoD@programming.dev
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            66 months ago

            The standard differentiates between “unspecified” behavior, which is as you describe, and “undefined” behavior, which may be completely nondeterministic at runtime.

          • @BehindTheBarrier@programming.dev
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            6 months ago

            And that’s is the part that irks me a little. How should I expect anything when I don’t expect the undefined behavior to begin with?

            Say I manage to accidentally do something undefined, I do some math incorrectly on some index, and try to read out of bounds on an array that didn’t implement bound guards. Now already it’s my fault for several reasons, but in a complex project what the array is, and the details of the array may be “vague”, especially if it’s not something you did yourself in the project. So as a scenario, it’s not completely out there. (some other dev knew the index was “always” right, and did premature optimization and used unguarded arrays instead) Still completely avoidable, but it can happen.

            But if only an edge case actually leads to an out of bound read, the problem will probably never happen where the issue is. An experienced dev might never step into this mess, but sometimes this happens when other people change up what others did. I’ve had similar problems at my workplace, just not with undefined behavior as a result. At the end of the day, you sitting there with hard to know issues that have hard to know consequences.

            This doesn’t require a special programming language to solve, it just requires a guarded array first and foremost, tests and good reviews might see the bug as well before production. Which in C++ we were taught about from the beginning. If performance actual was a problem, then I guess we’d maybe still end up with this bug in the example. But my point is something along the lines of, all the good practice comes down to the choices of the individual developer. And the choices of one, also affects the next one.

            If we could instead place those choices a step up in the chain however. Have the language enforce safety, unless you specifically say you need the be unsafe. So in my example, other the code would be safe already or someone threw and unsafe block to do their “fast” read of the array. In one case, I’ll make a crash due to a bad read, the other I’ll have to really evaluate why this is unsafe to begin with and apply extra caution. That extra caution goes away when everything is unsafe. Kinda like a small PR will have 15 comments, a huge PR will have less. You won’t dedicate your all for every line of code, but if a line is tagged “unsafe” you sure as hell will.

            Nothing is a magic solution to everything, and unsafe array reads are just a simple example of fucky behavior. I’m not sure if it still stands, but even something like this was/is undefined in C++

            a[i] = i++;

            That is to me something you quickly can forget about. And it happens because of compiler optimization that happens even if it breaks the code, because normally the index in the array should be a different variable. Again, here is something that should have obviously stopped me. If the compiler still follows through (I’m sure there warnings for it) then it’s just letting me do an error no one should be allowed to. There is no reason this should ever compile.

            If we cna do that for everything at the language level, it’s a win in my book.

        • bluGill
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          16 months ago

          Easy to say, but in the real world those are things you don’t do so who cares? You mostly hear about it from people who use other languages and want to pick on C

          • I think there’s a much higher chance of running into UB on C++ vs C due to the complexity of the language. That’s why I don’t touch C++ and only use C if a higher level language isn’t available. I can understand the C language in its entirety, whereas that’s really not feasible with C++, especially at the edges.

            So I think it’s absolutely fair criticism of C++, but a little tired for C.

      • @SorteKanin@feddit.dk
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        96 months ago

        What problem do you think that undefined behavior poses?

        Not sure exactly what you mean, could you elaborate or rephrase? What problem does it not pose? I mean any program with undefined behaviour is basically by definition wrong. Avoiding undefined behaviour is definitely a good thing.

        • bluGill
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          -26 months ago

          Those programs are wrong already. you can insert lots of checks and slow down correct code, but that results are still wrong as the code has a bug.

            • @lysdexic@programming.devOP
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              -16 months ago

              What do you mean wrong “already”?

              This is one of the problems in these discussions about undefined behavior: some people feel very strongly about topics they are entirely unfamiliar with.

              According to the C++ standard, “undefined behavior may be expected when this document omits any explicit definition of behavior or when a program uses an erroneous construct or erroneous data.” Some examples of undefined behavior still lead to the correct execution of a program, but even so the rule of thumb is to interpret all instances as wrong already.

              • @SorteKanin@feddit.dk
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                26 months ago

                some people feel very strongly about topics they are entirely unfamiliar with.

                Some people also feel strongly about topics they are very familiar with 🙂. I have experienced my fair share of undefined behaviour in C++ and it has never been a pleasant experience.

                Some examples of undefined behavior still lead to the correct execution of a program, but even so the rule of thumb is to interpret all instances as wrong already.

                Sure, sometimes use of undefined behaviour works, but this is more dumb luck than a rule of thumb that you should use. The idea of “it’s undefined behaviour but it works when I test it so it’s fine” is downright dangerous. That kind of careless attitude might be okay for your hobby projects with low stakes, but for any serious professional software development, you’re setting a landmine for yourself and/or your coworkers, employer and users.

                Undefined behaviour might work when you test it and it might work when you run it the 1000th time. At the same time it may fail on the 1001st run and it can also easily completely fail when compiling again or simply compiling with a different compiler version. Undefined behaviour is not predictable and is always wrong.

                See also https://predr.ag/blog/falsehoods-programmers-believe-about-undefined-behavior/

                • @lysdexic@programming.devOP
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                  -16 months ago

                  Some people also feel strongly about topics they are very familiar with 🙂. I have experienced my fair share of undefined behaviour in C++ and it has never been a pleasant experience.

                  If you had half the experience you claim to have, you’d know that code that triggers UB is broken code by definition, and represents a bug that you introduced.

                  It’s not the language’s fault that you added bugs to the code. UB is a red herring.

                  Sure, sometimes use of undefined behaviour works (…)

                  You missed the whole point of what I said.

                  By definition, UB does not work. It does not work because by design there is no behavior that should be expected. By design it’s up to the implementation to fill in the blanks, but as far as the language spec goes there is no behavior that should be expected.

                  Thus, code with UB is broken code, and if your PR relies on UB then you messed up.

                  Nevertheless, some implementations do use UB to add guardrails to typical problems. However, if you crash onto a guardrail, that does not mean you know how to drive. Do you get the point?

            • bluGill
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              -26 months ago

              what is the usecase for going beyond maxint? Sure I can make it defined, but your program will have a bug if you do it. Defined just means platforms with a different behavior have to insert checks all over for something that rarely haypens

              • @SorteKanin@feddit.dk
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                Okay but I would much rather deal with a defined bug than an undefined one. A defined bug is still a bug, but at least it is predictable. A bug from undefined behaviour is chaos and could do conceivably anything.

                A defined bug is at least somewhat limited in what it can do. In Rust, many of those cases would panic for instance. That’s much better than, say, continuing execution with garbage data.

              • @lysdexic@programming.devOP
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                26 months ago

                what is the usecase for going beyond maxint?

                There are many examples of applications that leverage integer overflow, either wrapping around or saturating values.

        • @lysdexic@programming.devOP
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          -56 months ago

          Not sure exactly what you mean, could you elaborate or rephrase?

          There is nothing to rephrase. I asked what problem do you think that undefined behavior poses. That’s pretty cut-and-dry. Either you think undefined behavior poses a problem, and you can substantiate your concerns, or you don’t and talking about undefined behavior being a concern is a mute point.

      • @grue@lemmy.world
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        6 months ago

        What problem do you think that undefined behavior poses?

        Each implementation that exhibits different behavior doubles the amount of testing needed to ensure cross-platform correctness.

        I’m not saying that specifications should necessarily be so locked-down that every conforming implementation has to behave exactly the same way in every conceivable respect, but I do think that the aspects in which they are allowed to differ should be chosen judiciously (and explicitly allowed by the specification).

        • bluGill
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          26 months ago

          Only if you go there. In my experience code doesn’t

        • @lysdexic@programming.devOP
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          6 months ago

          Each implementation that exhibits different behavior doubles the amount of testing needed to ensure cross-platform correctness.

          Not really. The whole point of undefined behavior is that the standard intentionally leaves out any definition of behavior, or the program is already fundamentally broken.

          If you insist on unwittingly using code that relies on undefined behavior, you’re the one mindlessly writing broken code. It’s not the standard’s fault that you’re adding bugs.

          The irony is that compiler implementations also leverage undefined behavior to save you from yourself and prevent programs to crash when they stumble upon the mess you’ve done with the code.

  • @ferralcat
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    56 months ago

    Ive never gotten to write rust professionally, but I have always kinda winder d if it was marketed wrong. My thought was always that it should be sold as “easy” though. Its easy to write code. It’s hard(er) to make mistakes.

    I kinda figure there’s a bunch of systems programmers with their heads up their asses who would never be caught dead writing in an “easy” language though, so it couldn’t go that way.

    (I got bored and started skimming halfway though this article, but it’s neat to hear about up and coming languages I’ll never use at the end)

    • But it’s not easy. Understanding how memory works isn’t easy, and satisfying the borrow checker is even harder. There are quite a few things that the borrow checker rejects that are completely fine, so you also may need to relearn some idioms.

      Perhaps it would be better to market it as encouraging “sustainable” code. By that I mean:

      • lower chance of introducing concurrency bugs if you stick to safe rust
      • smother, safer refactors due to the type system and borrow checker
      • better long term performance because memory related performance issues are more obvious
      • strong nudge toward smaller structures because a lack of inheritance makes massive structures more of a pain to deal with

      And so on. It encourages a more sustainable codebase, though you’ll pay for that upfront.

    • @lysdexic@programming.devOP
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      16 months ago

      Ive never gotten to write rust professionally, but I have always kinda winder d if it was marketed wrong. My thought was always that it should be sold as “easy” though. Its easy to write code. It’s hard(er) to make mistakes.

      I agree, but I don’t think the problem is marketing. The problem is how some elements of Rust’s community desperately try to upsell the language beyond the value it actually can provide, and once that fails they fall back to toxic behavior and basically just mindlessly shitting on anything that’s not Rust. It goes well beyond a cargo cult mentality, and it’s sad that a fine technology is dragged through the mud by those who were expected to show its value.

  • Ephera
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    46 months ago

    I like to talk of ‘correctness’ (as in the objective quality) and ‘rigidity’ (subjective; generally better for larger programs and programs that need to be correct, but potentially worse for prototyping and flexibility).

    Ultimately, what I care about as a programmer is, if I write/refactor/tweak some code in this language, how many weird edge-cases are ruled out or handled for me? How many unit tests do I have to write, to ensure this myself?

    Python is relatively bad at that, even though it’s technically memory-safe, as the post mentions. The dynamic typing, for example, means some refactoring mistakes will just not show, unless you’ve got close to 100% integration test coverage.

    So, yeah, I feel like this whole “memory safety” buzzword is lost on pretty much everyone working in a garbage-collected language, even though many of them would be extremely glad about a more correct and/or more rigid language.

  • @noctisatrae@beehaw.org
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    46 months ago

    TL;DR Linkedin clickbait

    I did read the article and it’s maybe it’s just me being a bitter, spiteful & petulant being, obnoxious to talk with but this article sucked. Every point ranged hollow.

    It was really bad because the author in his 11y of writing Rust never once heard about the philosophy of Rust/Unsafe Rust.

    The goal of MSLs is to reduce UB, and Rust want to do that but keep the speed and the productivity.

    Of course, at some point you may need some C/C++ because it’s the cornerstone of modern programming but what you are calling with FFI are audited, open-source libraries so memory leaks/undefined behaviour is minimised.

    • Rust is implemented in Rust so FFI is greatly minimised if we follow the logic of the blogger.
    • @snaggen@programming.dev
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      56 months ago

      If there just were some link, to some blog post or something, that would expand on the topic… with a tl;dr for the really lazy people… well, that would have been nice…

      • @java@beehaw.org
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        We’re on a platform, where most posts are links to some blog post or something. So yes, it’d be nice to provide some info other than a generic title and stupid sarcastic comments. You could be useful, but you decided that’d be too much for effort, eh?

        • @towerful@programming.dev
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          16 months ago

          TL;DR:

          I think that a focus on memory safe languages (MSLs) versus non memory-safe languages is a bit of a red herring. The actual distinction is slightly bigger than that: languages which have defined behavior by default, with a superset where undefined behavior is possible, vs languages which allow for undefined behavior anywhere in your program. Memory safety is an important aspect of this, but it is neccesary, not sufficient. Rust’s marketing has historically focused on memory safety, and I don’t think that was a bad choice, but I do wonder sometimes. Finally, I wonder about the future of the C++ successor langauges in the face of coming legislation around MSLs for government procurement.

          You are the least friendly person I have come across from beehaw. You haven’t engaged in good faith, probably haven’t even opened the link, and you have immediately launched into personal attacks.

          • @java@beehaw.org
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            16 months ago

            I asked for details, but got an idiotic sarcastic reply instead. I haven’t signed to be friendly with every moron I meet. If you’re acting hostile, don’t complain that you’re getting the same treatment back.