• dinckel
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      4911 months ago

      Nintendo would see the sky fall down before they would do something like this, because unlike idSoftware, who release good work, make their money, and move on, Nintendo would re-release the same stuff 5 times, except it’s always more expensive the next time

    • genoxidedev1
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      1111 months ago

      It would literally not hurt them to open source anything <= 3DS now after the eshop closure. The act of doing that and everything that would come of it (e.g. rom hacks) would actually be a pretty good PR move imo and maybe they’d even find new developers, acquainted with their code, that could be hired by them so they have developers that actually know how to develop good and optimized games.

      One can sadly only dream.

      • It would literally not hurt them to open source anything <= 3DS

        The thing is that they want to continue to milk those classic titles (see for example the Chrono Trigger Android port)

  • @JPiolho@lemmy.jpiolho.com
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    4711 months ago

    Note that this is only the game code that allows people to develop mods, and not engine code that allows people to do ports. The re-release engine code is still proprietary.

    They did the same with Quake 1 re-release game code

    • @WhoRoger@lemmy.world
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      2211 months ago

      Quake 2 has been GPL and had Linux versions since forever, even official ones from id.

      I assume this remaster uses the same engine. Maybe they used stuff from contributors/forks, that’s why they kept it open.

      • recursive_recursion [they/them]
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        211 months ago

        Quake 2 has been GPL and had Linux versions since forever, even official ones from id.

        never knew till today and also that’s pretty cool!

      • @GreenMario@lemm.ee
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        111 months ago

        Remaster uses “The Kex E.ngine”, however I don’t know if that’s an actual game engine or a portability layer of some kind.

      • @Vilian@lemmy.ca
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        111 months ago

        true, in the official source code they say that was only tested the build in linux lol, and in the first doom they said that was only playable on linux :b

        • @WhoRoger@lemmy.world
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          411 months ago

          IIRC the guy who was doing the official Linux builds of the old id games was also the one who was publishing the code, so that’s probably why.

          They could never publish everything they had internally, as they used proprietary or patented bits in places, so the code always needed cleaning up before GPLing it. That’s why Doom engine source was released without the sound, the Doom 3 engine had the shadowing code replaced, Quake 3 code didn’t have the single-player parts because people were still licencing it in the mid-00’s, and other such stuff.

          And yes, Doom was originally developed for *nix, I think they were using NeXT machines or something like that, for development.

    • @ouigol@beehaw.org
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      611 months ago

      The license doesn’t really matter, unless you mean it should be included in the kernel. If it was another permissive license, you could also port it to Linux. I have no clue if it’s actually possible to port it to Linux natively, but I would guess that you can

      • @Vilian@lemmy.ca
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        511 months ago

        no clue if it’s actually possible to port it to Linux natively

        its’s open source, you can, now how easily…