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Nexius_LobsterM to Traditional Art@lemmy.worldEnglish • 1 year ago

The Art of Conversation - by René Magritte (1963)

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The Art of Conversation - by René Magritte (1963)

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Nexius_LobsterM to Traditional Art@lemmy.worldEnglish • 1 year ago
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  • @EdibleFriend@lemmy.world
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    14•1 year ago

    Bethesda made this.

    • Scio
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      6•1 year ago

      Dunno, this feels a lot more Kojima to me…

    • Nexius_LobsterOPM
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      2•1 year ago

      Bethesda made this.

      I’m afraid I don’t get the reference.

      • @EdibleFriend@lemmy.world
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        15•1 year ago

        A lot of screwy things happen in Bethesda games, like skyrim, especially with NPC’s. It would be very on brand in a Bethesda game to be walking along and see two NPC’s just hovering 100 feet in the air talking.

        • Nexius_LobsterOPM
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          3•1 year ago

          That is pretty funny

      • gullible
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        5•1 year ago

        Bethesda is notoriously terrible at physics and this could be a cutscene of theirs.

  • @casmael@lemm.ee
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    10•1 year ago

    Okay this is sick

    • @FoxyFerengi@lemm.ee
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      10•1 year ago

      deleted by creator

    • @TedZanzibar@feddit.uk
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      4•
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      1 year ago

      Yeah I really like this. I wonder what they’re talking about.

      • @casmael@lemm.ee
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        3•1 year ago

        “I quite like the way it looks from up here” - “ yes I do tend to find it mildly conducive to a certain kind of perspective”

        • @TedZanzibar@feddit.uk
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          3•1 year ago

          In my head they’re just so caught up in the conversation that they didn’t notice the hill they were walking had crested, so they continued on the same upward trajectory.

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