• @ApeNo1@lemm.ee
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    191 year ago

    Was this simulation just based on population growth or did it also take into account genetic variation which I believe is also critical for certain aspects of a species survival?

    • @wahming
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      331 year ago

      You could have read the article. It’s based on technical skills, social situations. Not long term population growth.

      • @ApeNo1@lemm.ee
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        171 year ago

        For me it is the terminology. I thought colonisation was the long term goal of staying more permanently vs a mission which is for a finite period such as this simulation. Had not seen the 28 year limit which makes it more a mission than colonisation. Happy to be corrected.

        • @14th_cylon@lemm.ee
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          31 year ago

          yeah, but then the headline would not be so clickbaity and attracted less clicks than this “new alabama” suggestion. what are you not getting there? it wasn’t mistake 😂

      • Dharma Curious
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        91 year ago

        Only the purest bloodlines. Bloodlines so pure that they couldn’t find a spec of unpure blood in Uncle Daddy during his last battery of genetic testing to determine why we all have blue skin and an allergy to calcium.

    • roguetrick
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      1 year ago

      None of the above. New colonists were randomly generated by the environment for a 28 year simulation.

  • roguetrick
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    1 year ago

    used data from past endeavors, such as questionnaires filled out by groups aboard the International Space Station or those living in close quarters in the Arctic for months at a time. They also attempted to factor in known character traits such as resilience to stress, social skills and degree of neuroticism.

    Wat? Is this a probilistic study on psychological issues? Did they just put a bunch of traits in Rimworld and see who would break?

    Edit: I read the study, it’s not far off. Part of the sim was “mining minerals to be sent to earth.” We will never pull minerals out of the martian gravity well just to drop them into the earth one. That’s just dumb.

    the global variables set the skill levels necessary for settlement pro-
    duction functions. An assumed score of 100 is needed across two sets of skills (-s1
    and -s2) to successfully accomplish each of four tasks (food, water, air produc-
    tion, and accident recovery). Each pair of scores related to resource production
    is set with the same values. For example, food-s1 is set as a random integer
    between 0 and 100. Food-s2 is set as the difference between 100 and food-s1
    (100 - food-s1). Accident recovery sets both both accident-s1 and accident-s2 as
    a random integer from 0 to 100. This represents the ex ante uncertainty about
    what types of skills may be needed for a given emergency. It is important to
    remember that these values set the required skill score that must be met for
    successful production; they do not guarantee that settlers will have these skills.
    Settler Variables. Settlers are assigned two skills. Skill 1 is set as a random
    number from 0 to 100. Skill 2 is set as 100 - Skill 1, such that each settler
    has a total skill level of 100. Settlers have a partner variable (all settlers begin
    unpartnered) and indicator variables that store their task assignment.
    Each settler is created with one of four resilience types: nuerotic, reactive,
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    social, and agreeable.

    It’s like a stupid rimworld

  • Rentlar
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    111 year ago

    I can’t help but imagine the university took the “how many engineers, managers, etc. does it take to change a lightbulb” joke and turned it into a practical computer science problem for space colonization.

    That’s a cool simulation tool and research like this will definitely help accelerate technology for habitating Mars.

  • @Chadus_Maximus@lemm.ee
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    81 year ago

    I mean. … That’s been well known for decades? Here’s an excerpt from The Matrix:

    The Architect : The function of the One is now to return to the source, allowing a temporary dissemination of the code you carry, reinserting the prime program. After which you will be required to select from the matrix 23 individuals, 16 female, 7 male, to rebuild Zion. Failure to comply with this process will result in a cataclysmic system crash killing everyone connected to the matrix, which coupled with the extermination of Zion will ultimately result in the extinction of the entire human race.

  • elouboub
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    31 year ago

    If they take along artificial wombs and artificial seeders, wouldn’t it be able to thrive with even fewer people? I assume this is based on natural procreation, not artificial…