

Bear in mind, LO will only start implementing it if the Zionist entity has not ceased it’s occupation of Gaza within September of this year. Just mentioning this so people don’t get confused about why it hasn’t started yet during the summer.
Headset, on. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Knuckles, cracked. Yep… its gamer time
Bear in mind, LO will only start implementing it if the Zionist entity has not ceased it’s occupation of Gaza within September of this year. Just mentioning this so people don’t get confused about why it hasn’t started yet during the summer.
Orin? From Touhou 11? Subterranean Animism? I mean yeah, all she does is carry corpses around all day, she’s gotta reek of death.
Gotta be Project Zomboid, with Build 42 unstable out, there is a wealth of new things to test out. Quite buggy, unsurprisingly, like the bowl duplication glitch or whetstones being uncraftable. But that’s peanuts to the fact that the map is expanded, animals are added, guns are totally different and crafting if much more interesting. And all the pieces of flavor! The randomized basements, novelty keychains, dice of all varieties, books and magazines have titles (and are no longer eaten by your character after reading) tons of new zombie stories (I found a silver ring on a “rude letter” on a kitchen counter, I guess a zombie apocalypse is a good time as any for divorce) it’s just so much and so good. And it’s not even all balanced or polished yet, it’s only up from here!
Combat is also totally different, with muscle strain and randomized zombie behaviour, its more difficult to cheese them, and now leveling strength and weapon skills are doubly important as it reduces muscle strain. And guns, yes, no longer are they “melee weapons with a really long range.” They actually spawn 3d bullet objects when fired and have to be aimed properly at the undead. Jams are too frequent tho, so I modded those out. The JS 200 shotgun is a real blast!
Well, not experiencing the “proper” game rn tho. Computer is very weak, so I reduced zombie count a lot. Still keep getting scratched tho, I blame lag!!
Lamb spotted in the riverside, lovely creature
Talk to everyone, the writing is even better in this one, and there are good moments far off the beaten path
The highest combo is up to 16, and you get a little cheering SFX if you manage to do it
Yeah, its called the South Sea Bubble
The tyrannical deteriorating monarchy of the “United” Kingdom issues draconian sentences to brave protestors who, through strict regime surveillance, were prevented from even planning disruptive actions.
I have played like 2 games here and they were both mid in several critical ways but with good core gameplay loops.
Ville is so freakin’ sazed… :cruelty-handler:
Holy Moley new Warlockracy video and Hexbear is the way I find out, very a-nice
DS9: “S4 E19: Don’t Create the Torment Nexus”
Techbros: “We’ve created the Torment Nexus from popular show, DS9!”
Don’t worry, our Venstre is also right-wing
Northern Norway figuratively does not exist to the Oslo focused government, which all the governments have been in my living memory, so 0 surprise here that there is no offer for sign language learning in Tromsø, or even Bodø, shameful. And of course, the simplest solution is just for the govt to give cash so the municipality can hand over the money to cover the travel expenses, and even then we could get into how ridiculously expensive it is to travel southwards into the rest of the country from the North. And all this because the ableist regime barely recognizes disabled people as people, I would know, cause I have a lot of family who struggle with disabilities, and they have struggled to get help, it’s maddening.
Han er leder i Balsfjord Høyre og sitter i opposisjonen. Han mener kommunen må dekke alle reiseutgiftene til familien.
> Høyre
> Actually supporting welfare
> MFW :puzzled:
Gah! This fucking sucks, the North can really suck to live in, feels (and in this case obviously is) hostile to live here.
This is a question that is asked often in the Anbennar subreddit (Yeag I know ). The most common answer is that people with lack of EUIV experience who want to get into Anbennar are better off starting with playing Anbennar so they can familiarize themselves with both the base game’s and the mod’s mechanics simultaneously. I think the same thing, there are many tooltips in the custom UI that explain everything, so don’t worry about having to pull up a wiki every time an event popup happens. (In fact the wiki doesn’t even contain gameplay mechanics anymore, just L O R E)
But keep in miiiiiiind, Anbennar can be harder than EUIV and some parts of the game expect you to have a deep understanding of the mechanics, after 3000 hours of EUIV I can’t confidently say I could play the most difficult countries. So what I’m trying to say is, do not be afraid to cheat. I mean, the A.I. already does it, and player enjoyment matters more than anything. So if the going gets tough, or you just don’t want to wait 50 in-game years to see the next mission and event cause you missed an obtuse mission requirement, just pop off with the console commands!
Ok, lemme give you the general overview of Anbennar.
Right, so Anbennar takes place on the fictional planet of Halann, and is set mostly in the same type of world as Dungeons and Dragons, with many of the same creatures inhabiting it. It has many new mechanics and a metric ton of L O R E. For example, fantasy races are a central mechanic, whose unique administrations and military give nationwide benefits and drawbacks, along with province to province effects depending on acceptance level of racial minorities along with tonnes of events who affect tolerance level and “problems” that may arise with certain groups. Like a troll suddenly outdoing a local lord in collecting bridge tolls. Depending on the choice made in the event, it will change noble loyalty, money gained and tolerance increases or decreases for Trolls.
Another addition is “adventurer” countries, imagine a DnD party but it contains enough murder hobos to form its own nation-state 100 years down the line. They are at first only found in the devastated and depopulated region of Escann (east of Not Europe (Cannor (Escann is short for East-Cannor))), they use EU4 natives mechanics, generating development, creating loose federations (actual federation is disabled) and migrating around, causing devastation. After enough reforms are gained, they can settle down and form their own country. They appear also in the New (Old) world.
There are also the Dwarovar adventurers and warbands, orcs, goblins, kobolds, harimari (Anthropomorphic tigers) and dwarves all seeking to grab a piece of the wast riches of the Serpentspine. A mountain range so massive, it severs the continent in two, with only narrow passes between them. Inside said mountains are the ruins of the old Dwarven civilization, whose holds and ancient railways lay derelict in the darkness. This is my favorite part of the game. Holds are super-provinces, reaching up to 120+ development, with their own unique digging mechanics. The Dwarovrods, the old railways can be restored to improve movement speed and trade, and hold specialization can give huge benefits over time. Of course, only select races can dig holds, of course including the Dwarves, but also Kobolds and Goblins. Orcs get their own set of mechanics based around collecting loot and doing their own things with the holds. (There’s also Roadwarrior, hope you like owning 1 province the entire game. Don’t worry, your job is to make sure everybody has none provinces.)
To go further into depth with dwarves, you might think “Hundred dev provinces? Railways? Precious metals and gems all over the place? That must be broken, balance-wise” Which is completely correct, there is no real “balance” in Anbennar, as having a fun and unique experience is prioritized by the devs. This doesn’t mean it can’t be hard as all hell though. Dwarves for example get about 6 or so disasters, all of which are BRUTAL and will leave an unprepared player with a hundred loans, 0 manpower and 50% devastation on all provinces (also development loss during one of them).
But moving on. We got an entire world to cover after all. We got Haless (Not-Asia) where many unique mechanics and countries lie, we have the Harimraj, a caste based empire administered by the Harimari, tigers given ascencion in the year 0 AA (After-Ash( what does that mean?( Don’t worry about it.))), meanwhile to the north the Great Hobgoblin Command (or just The Command) is planning it’s invasion of all their neighbors, in the mountains the devious Oni seek to corrupt the ancient temple complexes, releasing the chaotic spirits sealed within. The golden kobolds search endlessly for their missing dragon mentor, the Xiaken lands are trying desperatly to unite, the mayor of Feiten is looking into lighter-than-air travel for commerce purposes, the Dwarves of Verkal Ozovar are bringing their human vassals under tighter control (Literally 1984) and many many more. Watch out for The Rending.
God, what more? We got Aelantir, the lost lands of the Elves. You see, 1444 years ago, an Elf named Ducaniel blew an entire civilization up because he didn’t get to marry his niece. This ended elves living practically forever, weakened the bonds between the different planes, disappeared all the Djinn and Genies, made a mahoosive crater-turned new sea in the epicenter and blasted most of elven civilization into exodus or back to feudal society. Known as the Day of Ashen Skies, it fucked everything up for everybody big time, but especially the elves. In fact, the (relatively) few elves that managed to escape by boat accidentally got trapped in the plane of water for 1000 years until a witch king trying to conquer the empire of Anbennar accidentally let them out and then got his ass kicked by them. Basically you can RETVRN as the elves of Venail and create a genocidal settler-colonial empire with many flavors of despotism to chose from, from Napoleonic war state, literally 1984, and elven ice-queen Hitler who turns native (Ruinborn) elves into magical batteries to make her castle float. Yeah.
What else is there to say? Way too much, like, I haven’t even mentioned the magic mechanics, casting spells, studying them, becoming a lich, siege magic, undead armies. Then there’s the artificers, capacities, artificer regiments, inventions, controlling relics and damestear provinces to further expand invention capacity. There’s all of Bulwar, the Jadd, all of Sarhal, THE VALLEY, the forbidden plains of the centaurs, the lake federation, the Kheonai, the Eordand, the Ynn, the Deepwoods, the Dragon Coast, Gerudia, the Harpies, the Ogres (includes Shrek reference) the Trolls, the Gnomes, the Halflings, Gawed and Lorent, etc etc etc etc etc. There is SO MUCH STUFF in Anbennar, it’s redonkelous.
You know what you should do? Go play it, please, it’s so so so so so good, you’ll never run out of things to do, I promise you.
Oh, you asked me to tell you “a bit” more about Anbennar? Whoops.
Hidden step: Fragging rates of CO’s increase by 700%