It works! Looks like some people have run into issues with EAC but it worked without finicking around for me.
It works! Looks like some people have run into issues with EAC but it worked without finicking around for me.
I think the Xbox App somewhat serves content through the Microsoft Store, I definitely had to troubleshoot between the two for a couple things.
They do sell games as well. I think I got an episode of the Batman Telltale series through it for free, though much like Epic managing an additional library with less features/support is usually not worth it for me.
Honestly I think this may have happened on the Steam version for me, I ended up reinstalling on Linux same-day and didnt have the same issue.
IIRC it had something to do with the Xbox Game Bar/App registry entries that still applied to the Steam version. I had definitely used the UWP version before though, so it’s possible it was that or that had contributed.
But downloading it on Bazzite and just having it work was…a little bizarre to experience.
It’s interesting seeing the variety of experiences in this thread. I definitely had to fight Linux to get it setup and stable on my machine, but ever since then it’s been rock solid in a way I’ve never experienced with a Windows install.
Windows has a mind of its own…and being at the mercy of their update cadence or w/e other nonsense Microsoft is pushing sucks.
Meanwhile on Linux, I’ve had two CPUs that have C-State/P-State issues (5900x, 1700x), some weirdness with my audio interface, and a GPP0 bug that interferes with sleep. All of them are fixed or managed on Bazzite now, and it took plenty of digging for docs/reddit threads but now it’s rock solid.
On Windows, any time I’ve needed to deal with the Microsoft Store I run into issues that require registry fixes, uninstall/reinstalling various things, etc. Sea of Thieves and Forza Horizon 5 had issues launching as a result on Windows but not on Linux.
Ultimately, not being under the Microsoft gun is such a relief that the initial battle is completely put out of my mind. I’ve had some instances where I’ll boot into Windows for games, or HDR/Atmos support more reliably for my living room setup, but they have gotten rarer and rarer over the past couple of months.
I had some trouble with the beta but didn’t get far testing, have been planning to boot into Windows for it.
Seemed like folks were running into similar issues on ProtonDB fwiw.
Series S’ problem is more of a developer facing/Microsoft policy issue from what I understand. For BG3, Black Myth Wukong, etc., sounds like there’s a parity requirement where the games need to have a similar level of functionality which devs have a hard time meeting. (and then the fans complain)
I think it makes a lot of sense though as a platform, especially as AAA loses its luster. I don’t see consoles having much of a market at the upper price range in the future.
Funny too, since the real thing holding back this generation seems to be AAA still shipping on PS4.
That’s what killed it for me. I really enjoyed the Lawbreakers beta, but paying $30 for a game that would either die at a fixed price or quickly shift to F2P made no sense.
Not the best clip summarizing this episode, but South Park has a great take on this.
My understanding is AAA is literally just a buzzword in the vein of AAAA. It doesn’t relate to budget, team size, publisher/no publisher, kind of same as indie at this point.
It maybe made a little more sense when it was a publisher descriptor? EA, Activision, Ubisoft were publishing games at a different scale than Midway, Acclaim, THQ, etc. But still, as far as I understand is more of a marketing term as opposed to designating anything specific.
When I dug into this for myself I landed on Ghost!
I tested it for a bit and am very excited to play the whole thing. My only full playthrough of the game was on a bad laptop on Project64 as a kid, and playing with full M/KB support now feels amazing.
I also got it working with Special K’s HDR feature and it looks great too.
Valve being a private company is probably the thing that allows them to focus on putting out good products w/o dealing with shareholders demanding more.
And they make a ton of money doing right by their core consumer base, I would be very surprised if we see any of that change.
If Valve were any other company they would have laid off half their staff and coasted on that 30% from Steam. They’re not perfect, but maybe the only company I feel good about giving money to, consistently.
I’ve been using Nobara after messing with Manjaro, and it’s been my go-to distro across multiple computers now.
Handles games incredibly well, built in fixes for Resolve, rock solid otherwise. It’s based on Fedora so very well supported on that front as well.
I know right! Every time I come back to a game and they’ve changed every thing about it again I wonder why I bother. I think that’s part of the reason Melee has survived for so long, the community establishes the meta more than someone whose incentive is to keep selling you things.
Yeah totally. I’ve noticed everyone’s bandwidth dropping as capitalism worsens. It’s even more apparent when every live service game wants you to treat it like a job.
Agreed with your last point. I’m at the point where I can call how much is enough for me for any given title, and it makes me a lot happier than feeling obligated to finish games I don’t enjoy.
I think there are a lot of reasons for this, but I’m in the same boat.
I’d also say that I feel no need to complete games or get further into them at this point. Especially seeing how people said Starfield is best in new game plus or whatever, that game barely has legs to stand on in a first playthrough. It’s not worth it for me to play a game for 60 hours for it to maybe get better, and I tend to know when I’m done with a game early now.
Like the other commenter discussed, I think objective when it comes to reviews is a very tricky idea. My ideal solution to it is having multiple perspectives on a game from an outlet, not necessarily in a review score, but in other formats. That’s part of what I loved about Giant Bomb, I’d typically like what Jeff did, but might not be as into a Brad or Dan game all the time.
I don’t think the idea of objectivity makes a ton of sense at this point, but an authentic perspective can serve that role.
I think a large part of why so many outlets sell out is due to the idea of infinite growth and/or revenue dropping from Youtube/Twitch/etc. taking more of a cut. Ideally this would be solved by remaining small, focused, and less dependent on revenue sources that can change on a whim.
Would you be interested in perspectives on it from developers themselves?
Very interested in the topics you point out, I think for myself I’d cover them mostly in writing. There’s a larger amount of that style of content popping up these days, but largely in longer video essays that end up being released more sparsely. I used to turn to podcasts for this sort of coverage, but I’m not as aware of gaming podcasts right now.
Totally agree with you. The hype cycle has killed a lot of interest in recently released titles for me as well, the first 2 weeks it’s the best thing ever, then the tide begins to turn.
Also agree on the Steam point. I’ve been trying to check out more indie games on Steam since it’s maybe the only platform that has decent discovery for them now, outside of Itch. It’s also so hard for indies to get any traction with how journalism and marketing functions outside of paying for it in one way or another.
thank god I missed y’all so much