I like trains, cycling, programming (mostly in c), linux, foss and urbanism.

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Cake day: February 9th, 2024

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  • @ICastFist Writing things yourself is not “learning a specific programming language though”. It helps you understand the fundamental concepts and implementation details of how things actually work under the hood which are universal towards game dev. Ie. Writing your own renderer and learning about the rendering pipeline. You learn far less from a game engine. I would rather write a system myself and understand it than fiddle with someone else’s implementation and pray that it works for my needs.



  • @xigoi
    > It’s a messy and incoherent language full of fotguns and unnecessary complexity
    What language isn’t? C is of course not perfect and there are many things I wish would have changed in the language but its quite a productive language and there is a reason it became the lingua franca. Of course a lot of that has to with it’s relationship with Unix.