For myself it’s less the mechanics and more that I can’t figure out how much of an impact each small difference can make (for example civics which change one job and its output to another job and output) and how best to utilize them
Also I don’t have patience for the diplomacy aspect atop the mountain of micromanaging 30-40+ planets.
Artisans, Anglers, Priests are good (+ yield, no downside). Catalytic alloys, Merchants guild, nobility, and science directorate can work in specific builds. Duelists and rangers bad.
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For myself it’s less the mechanics and more that I can’t figure out how much of an impact each small difference can make (for example civics which change one job and its output to another job and output) and how best to utilize them
Also I don’t have patience for the diplomacy aspect atop the mountain of micromanaging 30-40+ planets.
4.0 is likely going to change this, but
Artisans, Anglers, Priests are good (+ yield, no downside). Catalytic alloys, Merchants guild, nobility, and science directorate can work in specific builds. Duelists and rangers bad.