The player base for this game really does mostly suck doesn’t it; good to know at least Paradox isn’t chuddy at least.

    • Evilsandwichman [none/use name]OP
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      1522 days ago

      They’re varying themselves these days; it’s still mostly genociding xenos (cheapest dog whistle on the market) but now also stuff about refugees and hating xeno compatibility

      • Nama [he/him]
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        1722 days ago

        Doesn’t help that the game itself unintentionally worsens this issue.

        Xeno-Compatibility is a cool af feature on paper, but using it, or having open borders with an empire using it, makes playing with bio-ascention a nightmare since you get an absurd amount of species you all have to modify individually while only being able to do so one at a time.

        But the one mechanical reason to pick it is its a buff to bio-ascention.

        And if you ever want to play lategame stellaris, the number of pops of the AI become the real enemy with how the game calculates them all individually.

        With the upcoming complete rework of pops and genetic ascention this will change for the better though. Anti-lag genocide won’t be a thing anymore and I hope they cook with the gene thing aswell.

  • SootySootySoot [any]
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    22 days ago

    I’ve not looked at Stellaris memes, but honest to god the amount of micromanaging that comes with not genociding xenos, not refusing refugees and/or selecting xeno compatibility is ungodly.

    I do those things solely so I don’t have to spend 50% of my game time (and 50% of my research time) on the population screen slowly re-modifying all the trillions of species that arrived, cross-bred, and created 10 new species that haven’t used all their gene points every damn month. Then I have to wait for the project to be ready. Then I have to manually go to the projects screen and start it. FOR EVERY INDIVIDUAL SPECIES.

    The second Paradox actually introduce a mechanic that automates gene therapising without eating all my research, I will be overjoyed to finally play a large, diverse species playthrough.

    • Robert_Kennedy_Jr [xe/xem, xey/xem]
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      222 days ago

      The last time I gave Stellaris a go was with the Federations DLC and quickly realized it was awful trying to get anything done with how dog shit the AI is.

    • Evilsandwichman [none/use name]OP
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      1122 days ago

      For myself it’s less the mechanics and more that I can’t figure out how much of an impact each small difference can make (for example civics which change one job and its output to another job and output) and how best to utilize them

      Also I don’t have patience for the diplomacy aspect atop the mountain of micromanaging 30-40+ planets.

      • @StalinIsMaiWaifu@lemmygrad.ml
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        622 days ago

        4.0 is likely going to change this, but

        Artisans, Anglers, Priests are good (+ yield, no downside). Catalytic alloys, Merchants guild, nobility, and science directorate can work in specific builds. Duelists and rangers bad.

  • anaesidemus [he/him]
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    722 days ago

    I always make communists, sometimes they are cyborgs, sometimes they are genetically modified, sometimes it’s a workers co-op, but always communists

  • tim_curry [they/them]
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    422 days ago

    You can tell a lot about a person through who they choose to play in that game. Someone I knew always picked xenophobe slavers and to no ones surprise he is a fascist

  • @rivan@lemm.ee
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    222 days ago

    My favorite combo is communist space birds that blew up their planets a long time ago. Make them communal but quarlesome and natural engineers and you have yourself a good time. Bonus points for Genesis Arks just because the idea of creating presapients on Habitats is really funny. Uplift them and then the Glorious Revolution is eternal.