Just started playing spec ops: the line, as I hear it’s a good plot with a subversive ending.
About an hour and a half in. Not been blown away so far - it really shows it’s age mechanically as a very uninteresting shooter with chest high walls everywhere.
It was mechanically uninteresting when it was new. It was about as cookie cutter as a 2000s/2010s shooter could be. It’s all about the meta commentary.
Yeah, I’m getting the impression the gameplay loop is a vehicle to tell the story/comment on the military shooter genre, not the other way round (the story being a vehicle for the gameplay loop). Which is more than fine , as I’m specifically here for meta commentary.
In a way the gameplay also serves the meta commentary, though I’m not sure if that could be attributable to intended design choices or just was a lack of vision/production.
Nevertheless, it’s a fine game and one you’ll probably remember specifically for the story and the way it’s presented.
Just started playing spec ops: the line, as I hear it’s a good plot with a subversive ending.
About an hour and a half in. Not been blown away so far - it really shows it’s age mechanically as a very uninteresting shooter with chest high walls everywhere.
It was mechanically uninteresting when it was new. It was about as cookie cutter as a 2000s/2010s shooter could be. It’s all about the meta commentary.
Yeah, I’m getting the impression the gameplay loop is a vehicle to tell the story/comment on the military shooter genre, not the other way round (the story being a vehicle for the gameplay loop). Which is more than fine , as I’m specifically here for meta commentary.
In a way the gameplay also serves the meta commentary, though I’m not sure if that could be attributable to intended design choices or just was a lack of vision/production.
Nevertheless, it’s a fine game and one you’ll probably remember specifically for the story and the way it’s presented.